Tag Archives: Zelda

The Legend of Zelda: Oracle of Ages

Game: The Legend of Zelda: Oracle of Ages
Start Date: October 29th, 2018
End Date: January 2nd, 2019
Videos: 25

It’s time to enter the world of Zelda yet again, but this time with a two-for-one special! After the success of both Ocarina of Time and Majora’s Mask, Nintendo knew the Zelda train should continue on the Game Boy Color, and with the additional success of Pokemon and their strategy of creating multiple versions of essentially the same gameplay concept, the Oracle games were born!

I’ve been wanting to do Wind Waker for awhile now, but before I officially go on to tackle that beast, I wanted to get the Oracle games out of the way first, just so I can continue the Zelda series in the order of game release. I don’t have the most experience with playing the Oracle games, but I do enjoy the gameplay system set up by Link’s Awakening and thought it would be a good series of games to do in the chill-down period of 2018. I finished Oracle of Seasons a few days prior to the beginning of this LP, and continued straight after with this game, Oracle of Ages, using a Linked Game playthrough!

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Zelda II: The Adventure of Link

Zelda II: The Adventure of Link

Game: Zelda II: The Adventure of Link
Start Date: January 2nd, 2018
End Date: January 26th, 2018
Videos: 9

When a video game gets very successful, it’s only natural for developers to want to create a sequel. It’s also natural for developers to try out new ideas when they make their sequels, including the notion of drastically changing the gameplay and the style of the game in question. The Legend of Zelda is an example of this when they made Zelda II for the NES. Although it had a nice overworld map, puzzle-filled dungeons and various caves to explore throughout the land of Hyrule, Zelda II controlled very differently from its predecessor. In fact, I imagine present-day Zelda fans who didn’t grow up with this title would not be overly fond of this game because of how different and how difficult it is compared to the other games of the franchise. However, it’s still a part of the Zelda lore and is definitely worth a look at.

Before moving on to other Zelda titles, I wanted to get completely caught up with the series (at least up to Majora’s Mask anyway) and fill in any gaps I left hanging beforehand. However, Zelda II wasn’t a game I was overly familiar with. In fact, before this playthrough, I had only completed the game once beforehand and that was a few weeks before the end of 2017. So safe to say, I was going into this title with only a little practice and not a great deal of experience. However, from when I played the game, there were definitely some things I appreciated and liked about the experience, so at the very least, you could say I wasn’t repulsed by the game to the point where I just didn’t want to cover it at all. So I figured it was as good of a time as any to finally mark this off of my Let’s Play list, and here we are!

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SlimKirby Central #10. November 2016

SlimKirby Central #10. November 2016

Hello everybody, SlimKirby here, and welcome to the newest addition to SlimKirby Central. If you’ve stumbled on this page, you’ll notice that this update isn’t going to be like the other updates I’ve done for this series. I’ll have a video posted on November 15th, 2016 explaining the circumstances, but this month’s update is going to be a written update and not a video update. My apologies if you wanted to have my angelic voice guide you through another month of stuff happening on the SlimKirby scene, alongside my video game music collection, but hopefully this will suffice for this month because the update I was going to make just wasn’t working for me. If you would like the advice of a soundtrack you could listen to during this read-through, I recommend the Yoshi’s Woolly World soundtrack, or a game I’ve played through recently all the way through again, Fire Emblem: Blazing Sword. Just to give a few suggestions…

So just like the normal videos, I’m going to go through all the mediums one by one and just update you on things going on, things coming up, and stuff of that nature. I’ll even throw in some shout-outs along the way.

Youtube

Currently I’ve been working on wrapping up The Legend of Zelda: Ocarina of Time, and I’ve also playing through Wario Land 3 and all the boards of Mario Party DS. Ocarina of Time is about finished and will actually conclude on Thursday of this week (November 17th). Ocarina of Time has been an amazing project and I’m honestly surprised at how much I’ve had fun with it. Going into the project, it wasn’t my favorite Zelda game (heck, not sure I would even put it in my Top 5), but I have a newfound respect for it after playing it again. Thankfully, although the project is ending, it will not be the last we see of Ocarina of Time. It will return next year in a small mini-series where I play through all the dungeons Master Quest style on the 3DS version of the game. This way, you get a taste of Master Quest and you get a taste of the 3DS port of the game, which is honestly, in my opinion, the definitive version of Ocarina of Time.

As for the other two projects, I’ve been moving along quite swimmingly, or at least I like to think that I am. At this point I’m about half-way through Wario Land 3, and this weekend will be the fourth of five Mario Party DS boards I cover. However, while their ends will be certain (early December for the former, late November for the latter), at this point I’m a bit uncertain of how the extra videos will go, not to mention how long they will last. Because of this, once I get to the extra content, I’m going to try and get as much done as I can. This means that I won’t be starting any new projects until roughly December 5th or 6th at the earliest, and I don’t foresee any other new projects until I’ve maybe finished the extra content for one of the two games (or maybe even both).

My main goal is to finish both Mario Party DS and Wario Land 3 before the end of the year. As usual and as probably expected, I am once again hosting a Project of the Year video that will be posted on the last day of 2016, and I would like to qualify both Wario Land 3 and Mario Party DS for the voting of that video. Even though they may be cutting it pretty damn close, the main parts of their playthroughs will be finished before the first full week of December, and I think that more than qualifies them, even if they do have quite a bit of bonus and extra content to go. Anything else that starts in December will not be finished before December ends, so they will not be qualified, but they will be qualified for the following year’s list, undoubtedly.

So breaking all of this down into a calendar representation, this is how each week’s upload schedule will look like for the next 3-4 weeks. Next week (Thanksgiving week), Wario Land 3 will be uploaded every single weekday except Thanksgiving (I have something special planned for Thanksgiving), and I’ll post the final board of Mario Party DS on that weekend. The next week will finish out the main part of Wario Land 3 on Monday, Wednesday and Friday, while I’ll start posting extra videos of Mario Party DS on Tuesday and Thursday in addition to Saturday and Sunday. The following week (December 5th), is when I’ll start my new project (which I’ll get into next paragraph) and that will more than likely be posted on Monday, Wednesday and Friday while I use the other 4 days to finish up whatever I have left of the other two projects. I know it might seem a little confusing, but trust me, I have everything worked out in my head and I’m pretty confident in what I’m doing.

As for the new project, it’s not really a surprise as this has been advertised for an entire year by this point, but the newest LP is going to be Super Paper Mario, a project I’m really excited about and really looking forward to, especially with how well Paper Mario and Paper Mario: The Thousand-Year Door were received on my channel. They were both Project of the Year recipients and I’m very curious to see if this series can do it three times in a row. However, I probably shouldn’t even get into 2017’s Project of the Year when 2016’s hasn’t even been named yet. Anyway, I do have an idea of what projects I will release after the extras of both Wario Land 3 and Mario Party DS have been finished, and at this point, I’m 90% certain they are going to remain the same, but just for fun, or at least until next month, I’m going to keep quiet and see if I can keep the suspense going. After all, I also need to decide what projects I’m going to tease at the end of the Project of the Year video for 2017!

But what else can you expect on my channel in the coming weeks? Well, I did tease a special video to be released on Thanksgiving, and if you have been paying attention to my SlimKirby Central videos as of late, you probably have an idea of what that video is going to be (I have been working on it for the entire year after all). Also, I have returned to the world of Pokemon Go, FINALLY, after too many months of not playing the game. So maybe, JUST MAYBE, I can work on another log video talking about my experiences and some of the new features I have not discussed yet. And of course, as already mentioned in this section, it wouldn’t be the end of the year without my traditional “Project of the Year” video. Even though it really doesn’t pertain to November and will be more pressing in December, I will announce that voting for that video will start not long after I finish the main game of Wario Land 3 or after I finish the extras of Mario Party DS. So basically, before the next SlimKirby Central, so keep your eyes peeled.

I think that’s all I have to talk about though, so let’s move on to some shorter sections where I have less to talk about.

Twitch

Ok, so I’ll be talking about this a bit more in my November 15th update video, but at this current point in time, I am taking a bit of a break from Twitch for a few weeks. I know this is very disappointing to many of my Twitch fans, but at this point in time, I really need a break, and I feel like it’s a very good time to take one. I just recently finished three games, I’ve had a major lack of interest in RetroAchievements, and moving forward, there’s just not really a whole lot I want to stream at the moment. So instead of fighting the stress of streaming in addition to all of that other stuff, it just makes more sense to step away for a bit and refresh myself before jumping into the fray again.

However, please do not consider this to be the end of my streaming or my Twitch channel. This break is only temporary and I already have plenty of ideas for stuff I will be doing when I return. For one, the Digimon World stream, which has been highly requested since I finished Digimon World 2 and got my hands on Digimon World 1…it will no doubt be one of my top and first priorities when I return. With how much fun DW2 was last year, I would love to experience the same hype all over again (assuming I like the game and it doesn’t pull a DW3 on me). Also, with how much fun my Name That Tune special was last month, I’d love to host another event like that over the Holidays and potentially get more competitors for not only my contests, but also for Odinspack33’s trivia nights that he hosts on his stream channel.

Speaking of which, if you would like to fill the void of your stream viewing pleasures, I highly recommend you check out Odinspack and his brother Cypheron on their co-op Twitch channel called Ami_Bros. They host a stream event every single day and I’m very set on helping them get more followers and more exposure because they are very set on making this channel huge and I would like to see them accomplish that. I’ve known Odin for a very long time and he’s a very good friend of mine, so please, go and show him and his bro some support! I also have many other friends who stream pretty regularly as well, so don’t be afraid to check them out as well, as they are very good people; SMXLI, KingofKienzan, WolfSheikah, AlanEdgeHead

PuddlePlainsHD

Still do not have a lot to talk about on this front, but we are getting closer and closer to finishing our next project. We just have to do commentary for a few more parts and we should be good to go. We also have a few other projects on backlog that we are looking into, so just stick with us and maybe we will have something for you guys in the coming weeks. Meanwhile, we are looking forward to the return of Magfest, which will be happening in the first week of January, so maybe we can get a few other things recorded there for you guys as well.

Website

Yeah, don’t have a lot of action here either, but I’m looking to having that change when we get into 2017. I know it may seem like a broken record, but to put things in perspective, I feel like 2016 has seen the most use of my website so far in the last 2 or 3 years of this site existing. I find it difficult for me to keep this updated just because the days I used to frequent message boards and write essays every day are over, so when it comes to writing articles or reviews, I’m just not as prolific as a writer as I once was, which is kind of the downside of this kind of work that I do. However, just from writing this update, I feel like it’s something that I really should try to get back into, because there are lots of things I have to say about video games and gaming in general. But yeah, that’s my plan anyway…whether or not I succeed, we’ll just have to see. Also, I’ll try to have a new Question Corner out this week. With no streams this week, I should be able to get that done.

Star Warrior Shout-Out

I already gave a handful of shout-outs earlier, but there is something I have neglected to mention so far that I really feel like highlighting because it potentially saved me from not only spending more money, but also preventing any delays on the channel as well.

So if you’ve been watching the Ocarina of Time playthrough, you know that I was having some slight issues with my capture device as of late. I really don’t know why that was the case, it’s still a mystery to me, and I’m not even 100% sure that the problem has been fixed. But, thanks to Youtube user General Snivy, I was able to not only contact Elgato technical support, but he also helped me run some tests to make sure everything was working properly. And as of right now, I think I might be good to go moving forward. Again, I’m not 100% convinced everything is working perfectly, but with how fickle technology can be and how it can be your worst enemy in this type of work, I feel a lot better moving forward.

So of course, this month’s Star Warrior shout-out goes out to General Snivy for helping me out of, honestly a situation that kind of freaked me out a little bit. I haven’t had any major tech issues (with exception to my Internet when it comes to streaming, but that’s another issue entirely) in a very long time and I was kind of hoping that I was done with that stuff. Given, I shouldn’t be so ignorant as there will no doubt always be some sort of issues that develop, but still, it was nice having a winning streak for once and it’s also nice to know that the streak can kind of continue. General Snivy has been a long-time watcher of my videos and he was also a frequent competitor in the Star Warrior Cup tournaments I used to host on Mario Kart 8. I also interact with him on Twitter sometimes (which is how all of this tech support started) and he is a very nice guy. He does Let’s Plays of his own on his own channel, consisting of Banjo Kazoie for X-Box Live Arcade, Diddy Kong Racing, Kingdom Hearts 1.5 Final Mix and various other games, so check him out if you are interested in those games, and thank you General for saving me from a giant freak-out.

Conclusion

So with all of that said and done, I think I’m about ready to wrap this update up. Thanks to everyone for all of your continued support and patience, and again, I do apologize for this being a written update instead of a video one and of course for the stream hiatus, but I’m hoping with a month and a half left of 2016, we can end the year on a bang, so let’s see what we can do. I’m really excited for next month’s update as it’s looking to be more of a look-forward into 2017, and I’m very optimistic about the new year. 2016 has been a difficult year for sure, and with recent political updates, 2017 may not have a lot of high hopes right now, but I feel like the more negatively you look at something before it happens, you’re already setting yourself up for failure, which is not a good thing. So let’s all just try to be the best we can be and do what we can to make this world worth living, ok? I’ll talk you guys soon! Later folks!

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SlimKirby Central #9. October 2016

SlimKirby Central #9. October 2016

Welcome to the ninth issue of SlimKirby Central! This is a series where I get into what’s currently going on with my Youtube channel, my Twitch channel and everything else I do in between; including some updates of what’s going on for me outside of the Internet world, if I feel like it’s applicable.

 

 

Not a lot to mention for the month of October. Just general updates on what projects would be starting on both Youtube and Twitch, giving some progress on a video that’s been in production for awhile now, and I give a very special shout-out to someone whose work I’ve admired and respected for some time now.

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SlimKirby Central #8. September 2016

SlimKirby Central #8. September 2016

Welcome to the eighth issue of SlimKirby Central! This is a series where I get into what’s currently going on with my Youtube channel, my Twitch channel and everything else I do in between; including some updates of what’s going on for me outside of the Internet world!

 

 

For September, there wasn’t a whole lot to mention, despite the length of the video probably saying otherwise. Just giving an update of projects to expect by the end of the year, and I also start talking about some things on my mind and do a little reflection on my attitude when responding to comments.

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The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time

Game: The Legend of Zelda: Ocarina of Time
Start Date: September 1st, 2016
End Date: November 17th, 2016
Videos: 34

A dark cloud of evil has been cast over Hyrule. An evil man from the desert has come driven by his own desires to fill this world with darkness. The only way to stop him? A lone kid from the Kokiri Forest who just so happens to not have a fairy to guide him. That’s all about to change in this epic and timeless tale to save Hyrule from the brink of destruction and darkness.

Ocarina of Time has been a long-time coming on the channel, but before diving into the game, there were definitely some titles I wanted to get through first. However, with all of that taken care of now, it’s time to get things moving on a game that almost everyone has very fond memories of.

NOTE: This project also includes a follow-up to Ocarina of Time in the form of Master Quest. I play through the dungeons of this slightly-updated version on the 3DS remastering of this particular game; The Legend of Zelda: Ocarina of Time 3D.

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The Legend of Zelda

The Legend of Zelda

Game: The Legend of Zelda
Start Date: August 1st, 2016
End Date: August 6th, 2016
Videos: 6

All great legends start somewhere. This legendary series started on the NES back in 1986 and 1987. Link sets forth to collect the 8 triforce shards and stop the evil Ganon from destroying Hyrule.

The NES Marathon has started and the first game I chose was The Legend of Zelda. It’s a game I’m….not really that familiar with, much like all of the games on this NES console. However, it is a very important game to the series because this jump started a beloved series. I knew I had to cover this at some point, so let this be the first game of the marathon!

I will also be doing a playthrough of Second Quest on my stream channel that will get uploaded to this playlist at some point.

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Super Smash Bros. Brawl

Super Smash Bros. Brawl

Game: Super Smash Bros. Brawl
Start Date: January 16th, 2016
Videos: 44

After the huge success of Super Smash Bros. Melee on the Gamecube, gamers during the Wii generation wondered when Smash was going to get its eventual upgrade. After a glorified E3 trailer, where Metal Gear’s own Solid Snake made his first appearance in the world of Smash, gamers were hyped for Super Smash Bros. Brawl. From the daily Smash Dojo updates, to the first reveal from Japanese content, to the newly established online mode, this game was looking to be a Smash hit!

After kind of stepping away from doing Melee 100%, I knew that there was no way a 100% playthrough of Brawl would be done. However, I did want to make sure that Brawl was still on the agenda at least, because this was definitely a big game for me during the years of 2008-2009. This playthrough will feature a full session of the Subspace Emissary, and I’ll also show off some content from the game itself as well. It’s time to BRAWL!

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Super Smash Bros. Melee

Super Smash Bros. Melee

Game: Super Smash Bros. Melee
Start Date: September 13th, 2014
Videos: 30

After the release of Super Smash Bros. on the Nintendo 64, HAL had no plans for a follow-up to the multiplayer slam-fest. However, after the game had received such popularity, the company returned once again to make an even bigger game on the Nintendo Gamecube. And thus, one of the most popular competitive fighting games was born, with more characters, more stages, more modes of play, and more multiplayer mayhem.

Smash Hype was still going strong in the summer after my N64 LP had already ended. Because of this, I made an executive decision to start the sequel a bit earlier than I had already planned. It also worked out quite well because this project released during the first week of Smash Bros. 3DS being out in Japan. I guess the only thing that really needs to be said now…”Bring on the Melee!”

Although this project is complete, there is a possibility for me returning to this game in the future to collect the rest of the trophies and completing some of the hardest challenges this game has to offer. For now though….not exactly in the mood! XD

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Super Smash Bros.

Super Smash Bros.

Game: Super Smash Bros.
Start Date: May 24th, 2014
Runtime: 4 hours
Videos: 13

Back in the old days, one of gamers’ greatest fantasies was the thought of combining all of Nintendo’s mascot characters and putting them into a game where they could just go wild and fight each other. It was Super Smash Bros., a game developed by Masahiro Sakurai, the developer of Kirby, that finally accomplished this feat and had a tremendous legacy that developed alongside it.

I still had not figured out how to tackle Mario Party DS yet and I was definitely not ready for Mario Kart: Super Circuit either, so I decided to focus on another spin-off game instead. With all the hype surrounding the upcoming Super Smash Bros. 4, it seemed like the best time to go back to the Smash Bros. roots and start celebrating the hype in a proper way! I also decided to incorporate “#SmashHype” as a way for my viewers to contribute to the hype of the new games and promote even more discussion.

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