Tag Archives: Yoshi

Mario Kart 7

Mario Kart 7

Game: Mario Kart 7
Start Date: September 1st, 2018
End Date: —
Videos: —

It’s time for the next generation of Mario Kart, and this generation has handgliders and undersea driving…how adventurous! This installment of the game was released on the 3DS and became, easily, one of the 3DS’s biggest multiplayer and online games at the time! It’s time for another good-old fashioned race!

Mario Kart 7 was definitely a game I wanted to get done this year at some point, and since there was a convenient weekend project opening at the tail end of summer, it seemed like a good as time as any to get things moving here and get one step closer to being done/caught up with the Mario Kart series. I also feel like this is the first time I’ve been closer to finishing off the Mario Kart series than the Mario Party series. But anyway, back to what matters, another stroll through Mario Kart as I take a gander at all the grand prix cups on 150cc and Expert, look at some of the other modes that are available, and even take a few sessions of the game online for some fun and excitement!

Share

Mario Party DS

Mario Party DS

Game: Mario Party DS
Start Date: October 29th, 2016
End Date: December 11th, 2016
Videos: 18

Mario Party Adance wasn’t exactly the Mario Party game people were looking for when it came to a Mario Party handheld experience. However, when the DS was doing some really nice things with Mario games, attempting the true Mario Party formula with this new hardware was a really great idea becasue Mario Party DS is the definitive Mario Party handheld experience. It’s a little rough around the edges and this game does introduce the tradition of capable Mario Party games not featuring online play, but I think this game is really good and in fact better than some of the console games.

SlimKirby, when will you do Mario Party DS? This was the question I got nonstop for many, many years. Heck, I wish I knew the answer myself, but this was a long road of uncertainy for me. With me giving my old capture card away as a gift to someone who really wanted a DS and no idea of when I would get a new one, this project was in jeopardy. However, once I received my capture card via donations, I knew this had to be one of the first projects I did, so I made sure Mario Party DS was on the agenda. Now I am proudly happy to present Mario Party DS Board Playthroughs!

Share

Mario Kart DS

Mario Kart DS

Game: Mario Kart DS
Start Date: September 10th, 2016
End Date: October 23rd, 2016
Videos: 14

Mario Kart always seems to be a staple of every Nintendo system, and Mario Kart DS was the answer for Nintendo’s newest (at the time) DS handheld. Although the two screens and touch screen functionality were kind of the main draw for the handheld, Mario Kart DS was a game that didn’t really try to use those features as a crutch for its design. The second screen was used as a map, which was kind of nice, but for the most part, Nintendo just tried to push the same solid racing gameplay that had been present in all the games prior. In addition to that, the DS system also incorporated Nintendo’s newest Wifi Connection which allowed people to finally play this multiplayer beast of a series online, which was a huge draw for the game and system during its initial run. Although it’s my least favorite game of Mario Kart’s modern era, I can’t deny or ignore the impact that this game had on the rest of the series.

I was going back and forth for what game I wanted to cover first now that I had my new 3DS Capture card; Mario Kart DS or Mario Party DS. I knew there was a bigger desire for Mario Party DS, but I felt more comfortable with this as my first project with the new capture card, so I decided to go for it and hold off on Mario Party DS for one final delay (it is coming though). This project will feature several videos of Grand Prix Mode, the Mission Mode, and some other modes I feel like covering as well.

Share

Super Mario 64 DS

Super Mario 64 DS

Game: Super Mario 64 DS
Start Date: September 28th, 2015
Videos: 25

Nintendo really wanted its newest handheld, the DS, to sell back in 2004. So what did they decide to do for one of their launch games? Remake Super Mario 64, give it some content, and show off the functionality of the DS’s dual screens with touch capabilities. So join, not only Mario, but also Yoshi, Luigi, and Wario on this classic revisitation of a world we once knew all too well.

So I was on the fence about doing a project for this game for awhile. I recognized it for being an absolutely new game with new content, but since I had done Super Mario 64 before, and since I was currently lacking a DS capture device, I figured I was going to give it a pass and move on straight to Galaxy. However, one of my good friends (who has requested to remain Anonymous), decided that he wanted to make the decision of whether or not I was going to LP the game, for me, by sending his own device for the sole purpose of Let’s Playing this game on my channel. I was honored by his gesture, it was a perfect time to do this game because I was in need of another project to do, and at the end of the day, it worked perfectly! So without further ado, let’s step into the world of Super Mario 64 again for….Super Mario 64 DS!

Thank you once again, SirBetaKnight!

Share

Yoshi’s Island DS

Yoshi's Island DS

Game: Yoshi’s Island DS
Start Date: May 26th, 2015
Videos: 28

After the events of Yoshi’s Island, Kamek goes on a baby-napping spree yet again and makes the mistake of messing with the wrong infants. This time however, Baby Mario is not alone as a few other select babies from the Mario universe are here to fight alongside the Yoshi race as they take back their island once again from Kamek’s evil deeds.

So here is a little backstory with this project….this has actually been in the works since like…2014, and even the tail-end of 2013 as well, however, with DS capture being a novelty that is not readily accessible, getting this one off the ground was quite the challenge. For those who watched my updates, this was the long-defined project known as “Project Babysitter,” a codename I gave this project in particular because the original Yoshi’s Island project was once considered some of my best work on Youtube. A month before this project was even recorded, this was still considered an impossibility until Nintendo gave us the wonderful news that DS games would be coming to the Wii U console’s eshop, and this game was one of the first candidates. This only meant that Project Babysitter could finally come off the ground!

Share

Mario Kart: Super Circuit

Mario Kart: Super Circuit

Game: Mario Kart: Super Circuit
Start Date: December 27th, 2014
Videos: 10

Mario Kart had never been on handheld before, and with the rising popularity of the Game Boy Advance, a handheld installment was definitely not a shot in the dark. Although it would lack some of the more desirable features of a Mario Kart game, being on the Game Boy Advance and all, it still provided the basics of what makes Mario Kart…well…Mario Kart!

I had enjoyed going through the Mario Kart games in order, but that meant after Mario Kart 64, I would need to start taking on Super Circuit next. Although it is my least favorite game of the entire series, I can’t say too much negative about this game, because it was very limited on what it could accomplish as a Mario Kart game. The Game Boy Advance was cool and all, but it just couldn’t provide the core excellent multiplayer that we’ve come to love from the series.

Share

Super Smash Bros. Melee

Super Smash Bros. Melee

Game: Super Smash Bros. Melee
Start Date: September 13th, 2014
Videos: 30

After the release of Super Smash Bros. on the Nintendo 64, HAL had no plans for a follow-up to the multiplayer slam-fest. However, after the game had received such popularity, the company returned once again to make an even bigger game on the Nintendo Gamecube. And thus, one of the most popular competitive fighting games was born, with more characters, more stages, more modes of play, and more multiplayer mayhem.

Smash Hype was still going strong in the summer after my N64 LP had already ended. Because of this, I made an executive decision to start the sequel a bit earlier than I had already planned. It also worked out quite well because this project released during the first week of Smash Bros. 3DS being out in Japan. I guess the only thing that really needs to be said now…”Bring on the Melee!”

Although this project is complete, there is a possibility for me returning to this game in the future to collect the rest of the trophies and completing some of the hardest challenges this game has to offer. For now though….not exactly in the mood! XD

Share

SlimKirby Reviews: Yoshi’s New Island

SlimKirby Reviews: Yoshi's New Island

Yoshi’s Island on the SNES is one of my all-time favorite Mario games, SNES games, and video games as a whole. I played that game to death when I was younger and was super adament about getting through the game and finding all of the hidden collectables. Throughout the years, Nintendo has tried releasing a variety of different Yoshi games to build upon the success of Yoshi’s Island. While I do like most of these attempts, I don’t think any of them have been able to reach half of the enjoyment that I’ve had with the original. I always thought Yoshi’s Story was a little underwhelming and Yoshi’s Island DS just came up short of my expectations. However, in the last year, Nintendo announced that they were trying the Yoshi’s Island formula yet again in a new title, Yoshi’s New Island, an obvious attempt at capitalizing on the “New” formula that Mario has been using in his most recent 2D installments. However, despite the repetition and oversaturation of the New Super Mario Bros. series, they have still been some pretty high quality games, so I was curious to see how this game stacked up.

The story begins right after the ending of the first Yoshi’s Island game. It recalls the events from Yoshi’s Island and sets up the story at the doorstep of Mario and Luigi’s parents. However, when the parents take a look at their newborn children, they realize that there has been some mistake and that the babies do not belong to them; throwing all evidence of these two iconic brothers having parents out the window. The stork has made a mix-up and must now deliver the children to their actual parents. On the way, Kamek attacks once again, stealing Baby Luigi as Baby Mario falls down to a new place called Egg Island. Egg Island is also populated by Yoshis, so once again, the Yoshis must now take Baby Mario to Kamek and Baby Bowser’s castle, which also happens to be on the very same island.

If you played the original Yoshi’s Island on the SNES, this game will be very familiar to you. In fact, it works on the same exact engine. You work your way through every level in the game until you reach the end. Each level has its own gimmick or feature, and throughout the levels, you can challenge yourself to obtain all of the hidden items and collectables you can get. Whenever you get hit by an enemy or an obstacle of some kind (one that can’t one-hit kill you), Baby Mario will fly off of Yoshi’s back in a bubble and you must get him back before a timer reaches “0” (your star count). If you fail to get him back, or die through some other means, the screen will fade to black and you must start the stage over from the beginning or the last middle ring you touched. Midway through each world, you will have a battle with Kamek, which will usually consist of you bonking him with an egg, or using the battle arena to your advantage. At the very end of each world, Kamek will use his power to turn a small creature into a boss creature. Although it changes the formula, I do like this change for being something a little different, even though you would think that the Kamek battles will be tougher because he is kind of the main bad guy. In terms of difficulty though, it works, because the big bosses are generally a lot more difficult.

Although it is unrequired to beat the game, like Yoshi’s Island, you can also try and collect every red coin and flower in all of the stages, along with beating a stage with 30 stars as well. You will find that the challenge is actually made a lot easier this time though. In the original game, along with Yoshi’s Island DS, you had to collect all of these items in one go of the stage in order to record a perfect 100% score for that level, and when I said all of the items, I meant all of them. In Yoshi’s New Island, you have a bit of a buffer where you only need to collect a complete set of each collectable in order for it to count. So for example, if you accidentally get hit at the end of the stage and end up with only 29 stars, but you did collect all the red coins and flowers; if you finish the stage, you don’t have to collect the red coins and flowers again, just the stars. I think this makes the challenge a bit more fair for people who may struggle with these tasks and I do not have a problem with it. However, I do have a problem with the way you have to locate some of these items, because some of the locations are kind of ridiculous and random. Sometimes, in order to trigger a red coin or flower to appear, you have to step on specific locations of the stage. For example, in one stage you have to run under a mushroom for a group of coins to appear on top of the very same mushroom. Now, in most cases, some of these locations are pretty obvious and you will be able to spot out the spots pretty easily. However, there were some stages where I had to play through multiple times before I found everything, and in the cases of red coins, this means I had to recollect every coin on every attempt afterwards. This is why I recommend trying to beat the stage slowly at first, checking all locations and just exploring the level in general. That way, even if you have to redo the stage for stars, you can pretty much run through the entire stage without stopping for anything except the stars themselves, and most of the levels aren’t too long anyway. Also, whenever you restart from a middle ring, your stars will always go back to 10, not what you had when you made it there. This means if you die during a level and you want to complete the star run, you are better off just starting the stage over, which is why I almost recommend you just focus on red coins and flowers first.

I wouldn’t say the game itself is really that hard though. There are definitely some trouble spots, but I think they are all very fair challenges and the difficulty is consistent, or at the very least, not all over the place. I also appreciated the challenges of the secret levels (from getting all stars, red coins and flowers in an entire world) , but I will say now that some of the challenges could cause some frustration. If you thought “Poochy Ain’t Stupid” was a hard level, “See Poochy Run!” will make you want to hate the little doggy forever. And “Snow Go Mountain,” takes bullet bill jumping to an extreme where you start to wonder if Nintendo is trying to team up with Mario ROM hackers. It’s like I said though, the difficulty of just getting through the game is fair and and has a nice, linear progression, but the randomness of getting 100% on every level is what I think will cause gamers to get a little annoyed at doing a full (100%) playthrough. Also, remember the Super Guide from every single Nintendo modern platformer since New Super Mario Bros. Wii? It’s back, but this time in the form of Yoshi wings, that will allow you to hover through a level at your own leisure and comfort. As usual though, if you want the full experience of the game, you cannot use this feature at all unless you go back to that level and beat it the normal way, because you will not be able to fight the true final boss until then.

As I said before, not much has changed in the world’s of Yoshi’s Island, and while I think that is good for players who didn’t want a drastic gameplay change, players who expect an entirely new game will be a bit disappointed. Let me explain; Yoshi’s New Island is not a port or remake of Yoshi’s Island by any stretch of the imagination, but there are times that you will feel like you are playing one. A lot of the levels from Yoshi’s New Island are very similar, or at the very least, use extremely similar level themes from the original Yoshi’s Island. In fact, when I was going through World 3 of New Island, I found an extremely close parallel from each level that linked to a level of World 3 from the SNES game. “The Cave of Harry Hedgehog” is now called “Harry Hedgehog Labyrinth,” “Don’t Fear the Spear” features lots of spear guys like in “Jungle Rhythm,” and “Slime Drop Drama” really reminded me a lot of Prince Froggy’s Fort.” Now, like I said, the levels aren’t carbon copies or anything, but it really felt like this game took a lot of inspiration from the original…almost a bit too much. Almost to the point where it seems they just took the original game, updated the graphics, and just changed the rooms in every level. Does that make the game bad? No it doesn’t, but it doesn’t make the game very unique or interesting either, and if anything, I was a little disappointed that they played it so safe.

One of the biggest new features of the game are the huge eggs Yoshi can use in a few of the different levels. Whenever Yoshi encounters a huge shy guy, he can swallow the beast to create a huge egg that will allow him to launch throughout the room and collect goodies, being able to destroy boulders that would otherwise be indestructible. While this does seem egg-citing, pardon my pun, it is so under-used and undeveloped. That is literally the only use you have for the giant eggs and you can’t even take them out of the room or level you get them in. They are just a one-time gimmick that you may or may not use to get through a room, and that is very disappointing to me. There are also giant metallic eggs that pretty much have the same purpose, with the small addition that they will also allow you to sink and walk underwater. Again, you only use them in only a few levels, so they don’t really add a lot to the game. The only other addition I can think of is the revamping of the Yoshi transformations. The transformations are now limited to a single room that you enter via a transformation portal. Many of these transformations are completely optional with the exception of getting 100% on the level. The twist with these transformations is that they are all controlled by the 3DS’s gyro controls. Now, while I am not a big fan of being forced to use gyro controls in games, at least in this case, they are manageable and not a big part of the game itself. In fact, there is no penalty if you screw up the section, because if you run out of time, you have the option to try again with no penalty. Aside from that though, these are the only “NEW” things you will find in Yoshi’s New Island, and I think that is a bit of a letdown.

Another thing that was a huge letdown for me was the music. When I was kid, I absolutely adored the music for Yoshi’s Island. It was catchy, memorable, and the kind of music that you just didn’t mind if it repeated. In this game, a lot of the tracks that are featured in the game are remixes…remixes done with a kazoo-like instrument in the background. Before I got the game, I had heard rumors of the game’s horrific soundtrack, but I wanted to give the game the benefit of the doubt and at least see the kind of style they were going for. The moment I heard the “Ending Stage” theme, I swear, I don’t think I ever turned the volume bar back up again for the entire duration of the playthrough. That may seem a bit harsh, but it just murders the original arrangements of the songs, and not in a good way. Whether they were going for a specific style or not, it just didn’t fit the mood for Yoshi’s Island and that for me was something that kind of irritated me. As far as the graphical presentation, I don’t feel like it was butchered by any means, but it just didn’t excite me as much as the original, which was very vibrant and colorful. I think they were going for a more realistic, but still cartoonish, envirionment, and while I don’t think it’s necessarily a bad thing, it just didn’t have the same affect on me as the original did.

As far as the controls are concerned, I do feel like the game was able to capitalize on having very fluid motion and full control of Yoshi and Baby Mario. There was rarely a situation where I felt like a certain jump or movement was impossible, and I felt like Yoshi’s flutter-jump was actually the best it has ever been. There were times where I was able to make a jump that should have been impossible, but thanks to my creativity and using the environment around me, I never felt like I was screwed and I had the confidence to at least try something to save myself, and that is something I think is missing from platforming games.

As far as the entire game is concerned, it’s not a very long adventure and you should be able to complete it in a few hours, a time that may double if you decide to go for 100% in every level. However, getting 100% doesn’t feel as worth it as it was in the original game, and I think that’s a problem. It may just be the nostalgia talking, but I really don’t feel like I accomplished much in New Island by going for 100% completion…probably because getting 100% felt more like a chore I could easily just knock out in 3 very minimalistic playthroughs of the same level, as opposed to SNES Island where I was challenged to do everything in one go. I also may be a bit spoiled by achievements and unlockables that exist in other games, but I feel like the game could have at least given something to show for all of my hard work or something I could come back to and say that I was proud that I beat this game. A lot of people were also really turned off when it came to the game’s final boss and the game’s ending sequence. I’m not going to try and spoil very much, but I will say the final boss was not very exciting and the ending…well, let’s just say the ending didn’t exactly stir up any waves in Mario franchise…not that anyone should be surprised.

All in all, I wouldn’t say that Yoshi’s New Island is a bad game. It still caught my attention enough to finish the game completely and was a pretty solid platformer in general. However, if you played the original Yoshi’s Island, or even Yoshi’s Island DS, keep your expectations low because this game doesn’t do enough to break itself away from the mold that Yoshi games have already established. That’s why I was a bit more excited for Yarn Yoshi (or Yoshi’s Wooly World) because even though the yarn-gameplay was already used in Kirby’s Epic Yarn, at least the gameplay will be different for Yoshi standards. I did want to give this game a shot though after being a fond lover of the original game and although I was disappointed in some aspects, I wasn’t completely disappointed.

Share

Super Smash Bros.

Super Smash Bros.

Game: Super Smash Bros.
Start Date: May 24th, 2014
Runtime: 4 hours
Videos: 13

Back in the old days, one of gamers’ greatest fantasies was the thought of combining all of Nintendo’s mascot characters and putting them into a game where they could just go wild and fight each other. It was Super Smash Bros., a game developed by Masahiro Sakurai, the developer of Kirby, that finally accomplished this feat and had a tremendous legacy that developed alongside it.

I still had not figured out how to tackle Mario Party DS yet and I was definitely not ready for Mario Kart: Super Circuit either, so I decided to focus on another spin-off game instead. With all the hype surrounding the upcoming Super Smash Bros. 4, it seemed like the best time to go back to the Smash Bros. roots and start celebrating the hype in a proper way! I also decided to incorporate “#SmashHype” as a way for my viewers to contribute to the hype of the new games and promote even more discussion.

Share

New Super Mario Bros. U

New Super Mario Bros. U

Game: New Super Mario Bros. U
Start Date: March 11th, 2014
Runtime: 6 hours
Videos: 18

It’s time for another party day at Peach’s Castle, but once again, before the group can even taste the delicious cake in the oven, Bowser attacks and takes over Peach’s Castle, tossing our heroes to the other side of the world. It’s a whole new world for our heroes to explore and this time the adventure will feature all new power-ups and game mechanics. I hope you guys are ready to fly through the newest installment of the New Super Mario Bros. series!

Figuring out what my next project was going to be was kind of difficult. I wanted to cover a game that was more modernized, yet recognizable, and I didn’t have very many choices. I ended up staring at my Nintendo Wii U system for awhile before I realized that the system hadn’t gotten much play time from me, despite having a very good launch game. I put two and two together and decided to cover my very first Nintendo Wii U game (in both inside and outside of LP projects), New Super Mario Bros. U!

Share