Tag Archives: Toad

Mario Kart 7

Mario Kart 7

Game: Mario Kart 7
Start Date: September 1st, 2018
End Date: —
Videos: —

It’s time for the next generation of Mario Kart, and this generation has handgliders and undersea driving…how adventurous! This installment of the game was released on the 3DS and became, easily, one of the 3DS’s biggest multiplayer and online games at the time! It’s time for another good-old fashioned race!

Mario Kart 7 was definitely a game I wanted to get done this year at some point, and since there was a convenient weekend project opening at the tail end of summer, it seemed like a good as time as any to get things moving here and get one step closer to being done/caught up with the Mario Kart series. I also feel like this is the first time I’ve been closer to finishing off the Mario Kart series than the Mario Party series. But anyway, back to what matters, another stroll through Mario Kart as I take a gander at all the grand prix cups on 150cc and Expert, look at some of the other modes that are available, and even take a few sessions of the game online for some fun and excitement!

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Mario Party: Island Tour

Mario Party: Island Tour

Game: Mario Party: Island Tour
Start Date: January 6th, 2018
End Date: February 18th, 2018
Videos: 16

Ever since Hudsonsoft went out of business, people could make the argument that the Mario Party series started going down a very dark road. However, that didn’t stop Nintendo from continuing the series by any means necessary, even if they didn’t exactly understand what fans of the series actually wanted from a Mario Party game. Instead, they decided to take the Wii Party approach by making a bunch of minigames and doing a variety of one-off boards to feature those minigames; with no single, strict board gameplay to speak of. How did this approach pay off? Well…not a lot of people like this game, but it did manage to sell enough copies to make it as a Nintendo Selects title, so…that’s something, right?

Honestly, it’s still incredibly early for me to make a final statement on this game. I got it for free with a gift card sometime last year and haven’t had a lot of personal experience with it myself. However, from what little I have played of it, I didn’t necessarily hate the game. I just wish it would have delivered on more of what I liked as opposed to delivering on half-baked concepts that only scratched fractions of the Mario Party itch I’ve had for the last several years now. With that being said though, it is still a Mario Party game, which means I had to cover it at some point, so why not now? The year is young, lol.

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Mario Party DS

Mario Party DS

Game: Mario Party DS
Start Date: October 29th, 2016
End Date: December 11th, 2016
Videos: 18

Mario Party Adance wasn’t exactly the Mario Party game people were looking for when it came to a Mario Party handheld experience. However, when the DS was doing some really nice things with Mario games, attempting the true Mario Party formula with this new hardware was a really great idea becasue Mario Party DS is the definitive Mario Party handheld experience. It’s a little rough around the edges and this game does introduce the tradition of capable Mario Party games not featuring online play, but I think this game is really good and in fact better than some of the console games.

SlimKirby, when will you do Mario Party DS? This was the question I got nonstop for many, many years. Heck, I wish I knew the answer myself, but this was a long road of uncertainy for me. With me giving my old capture card away as a gift to someone who really wanted a DS and no idea of when I would get a new one, this project was in jeopardy. However, once I received my capture card via donations, I knew this had to be one of the first projects I did, so I made sure Mario Party DS was on the agenda. Now I am proudly happy to present Mario Party DS Board Playthroughs!

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Mario Kart DS

Mario Kart DS

Game: Mario Kart DS
Start Date: September 10th, 2016
End Date: October 23rd, 2016
Videos: 14

Mario Kart always seems to be a staple of every Nintendo system, and Mario Kart DS was the answer for Nintendo’s newest (at the time) DS handheld. Although the two screens and touch screen functionality were kind of the main draw for the handheld, Mario Kart DS was a game that didn’t really try to use those features as a crutch for its design. The second screen was used as a map, which was kind of nice, but for the most part, Nintendo just tried to push the same solid racing gameplay that had been present in all the games prior. In addition to that, the DS system also incorporated Nintendo’s newest Wifi Connection which allowed people to finally play this multiplayer beast of a series online, which was a huge draw for the game and system during its initial run. Although it’s my least favorite game of Mario Kart’s modern era, I can’t deny or ignore the impact that this game had on the rest of the series.

I was going back and forth for what game I wanted to cover first now that I had my new 3DS Capture card; Mario Kart DS or Mario Party DS. I knew there was a bigger desire for Mario Party DS, but I felt more comfortable with this as my first project with the new capture card, so I decided to go for it and hold off on Mario Party DS for one final delay (it is coming though). This project will feature several videos of Grand Prix Mode, the Mission Mode, and some other modes I feel like covering as well.

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Mario Kart: Super Circuit

Mario Kart: Super Circuit

Game: Mario Kart: Super Circuit
Start Date: December 27th, 2014
Videos: 10

Mario Kart had never been on handheld before, and with the rising popularity of the Game Boy Advance, a handheld installment was definitely not a shot in the dark. Although it would lack some of the more desirable features of a Mario Kart game, being on the Game Boy Advance and all, it still provided the basics of what makes Mario Kart…well…Mario Kart!

I had enjoyed going through the Mario Kart games in order, but that meant after Mario Kart 64, I would need to start taking on Super Circuit next. Although it is my least favorite game of the entire series, I can’t say too much negative about this game, because it was very limited on what it could accomplish as a Mario Kart game. The Game Boy Advance was cool and all, but it just couldn’t provide the core excellent multiplayer that we’ve come to love from the series.

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SlimKirby Reviews: Super Mario 3D World

SlimKirby Reviews: Super Mario 3D World

Hello everybody, SlimKirby here, and welcome to my website’s very first game review!

Today I will be taking a look at Mario’s latest adventure in the platforming realm, Super Mario 3D World. The game came out at the tail-end of last year and was first introduced not long before at E3 2013. When the game was first shown, I was excited because I was a big fan of Super Mario 3D Land on the 3DS and I was happy to see the formula being continued. It was also interesting to see the implementation of a brand-new and highly-unique power-up in the form of Cat Mario. Combine all of those elements with multiplayer that has made the New Super Mario Bros. series famous, and you have a very nice package.

Now, this game has actually been out for a few months now, but I finally got a chance to play it at the start of this month for my 24-hour Mario stream. Although my first experience was kind of weird, due to the effects of playing nonstop video games for almost 24-hours, for the rest of the week, I got to sit down and enjoy the game the way the game was meant to be enjoyed. I consider myself a very big Mario gamer, so I was really interested in seeing how this game would stack up to the rest. Remember, everything being said in this review is based off of my own personal opinions and experiences, and there is a very big spoiler warning in regards to some of the content I will be discussing. These are things you should keep in mind before reading on.

The story is a typical Mario plot that you’ve come to expect with any Mario game; the only thing worth noting is that this is one of the few games where Princess Peach does not get kidnapped. While watching fireworks outside of Peach’s Castle, our heroes meet the princess of the Sprixie Kingdom. She informs them that Bowser has kidnapped her people, but before she can give any details, the koopa king snatches her as well and takes her captive in her own kingdom, which has also been taken over by Bowser. Mario, Luigi, Toad, and Peach follow Bowser and must now rescue all of the kidnapped sprixies and save the kingdom once and for all.

Super Mario 3D World is a platforming game through and through. You make your way through various worlds consisting of multiple levels that you must navigate through and grab the flagpole at the very end of each stage. Unlike the 2D platforming we’ve come to know from Super Mario Bros. and Super Mario World though, this game focuses on using 3D linear maps much like in Super Mario Galaxy 2 and Super Mario 3D Land. Mario will not be going alone in this adventure though. The full cast of playable characters from Super Mario Bros. 2 has returned and you are now able to use them at your leisure.

Much like in Super Mario Bros. 2, each character has their unique advantages and disadvantages to their gameplay. Mario is the all-around average character that we all know him as; he can jump and far and is pretty quick on his feet, but he doesn’t excel in any one attribute. Luigi can jump the highest and even has a small bit of floatiness to his jump, but aside from that, his jumps don’t get very much distance, he is kind of slow, and his traction is actually pretty bad. Princess Peach is the slowest character around and doesn’t jump incredibly high either, but with her dress, she can float in the air and keep the same altitude for a short period of time. Because of this, she is actually in my opinion the easiest character to use in a lot of the most difficult platforming stages. Toad is not a great jumper at all, but what he lacks in jumping, he makes for in pure speed. In a jump-heavy game like this one, you would think Toad would be the hardest character to use, but you would be surprised to see how beneficial that speed of his can be. Despite their differences though, I wouldn’t say that any character is that much better than the other. There are some situations where some characters would be more beneficial than others, but you never feel like it’s an impossibility with any character…at least when you are just playing straight through the game. During my first playthrough, I just selected a random character for every level and let that character be the only one I used. Then if I had to go back through and unlock something, I would use a different one, just to get a little variety.

The levels in this game are very well-designed and feature classic Mario obstacles, enemies and platforming elements. You feel like you are playing a Mario game when you go through this adventure, but there are plenty of new experiences and implementations that make this experience fresh and unique. It does have a lot of similarities to other games of the franchise, but with the new power-ups and challenges, it doesn’t feel entirely repetitious either. Going through the levels to complete them is just one of the few challenges you will be offered in this game. Throughout the levels, there are also a variety of collectables to find and obtain that will unlock bonus features and awards during the game. Most levels will feature 3 green stars (replacing the star coins from the New Super Mario Bros. series) and a stamp to collect. Some of these objects can be found by just being observant and paying attention to how certain structures of a level are set up. If there is a platform that appears off the beaten path, chances are there is a green star or stamp in that location. Sometimes you may need a power-up to find what you are looking for as well. In fact, a vast majority of the green stars and stamps can be found by climbing up walls with the cat power-up. Like in Super Mario 3D Land, the challenge of grabbing the top of each flagpole in every level has also returned, but with Princess Peach (who can just float to the top) and the cat power (which will allow you to quite literally climb to the top), this challenge is very easy to master.

As for the power-ups you can collect, a vast majority of the power-ups we’ve seen in other games are here. You have the Fire Flower, the Super Leaf, and the invincibility Starman. The Boomerang Flower from Super Mario 3D Land also returns as well. New to the list though is the the Super Bell which is what allows Mario and his friends to wear the newly-introduced cat suits. While wearing the cat suit, you can directly attack enemies right in front of your face with a deadly scratch attack. You can also dash and run at a much quicker pace and when you jump, you can do a diagonal-dive attack which can also be used as a means for finishing long jumps across a wide chasm. The most useful feature of this new suit though is the ability to grab and climb up walls. This is very helpful for finding hidden goodies throughout the levels in the game and also as a means for recovering from mistimed jumps. As mentioned earlier, there is also no excuse for not grabbing the top of the flagpole with the cat suit because any normal jump onto the flagpole will allow you to quite easily climb to the top. Along with the Super Bell, there is also a cherry power-up that will allow you to duplicate yourself into a clone and control yourself and the clone at the same time. This power-up also stacks up so you can have up to five or six (at least) clones on the field at once. Keep in mind though, every clone is controlled through the same button inputs, so there may be scenarios where a clone may get off sync and die. It doesn’t matter which clone dies though, as whatever clone remains, after the death of the other ones, is the real deal. There are also a few other power-ups that exist, but they are very situational and level-specific, so you will not see them very often.

When playing this game, you can control your characters using the Wii U gamepad, a Wiimote, the Wiimote and Nunchuck, or the classic/pro controllers. I personally like using the Wii U gamepad as it allows, in my opinion, the best control of your characters and has a screen on the controller that allows you to look down and still see everything that is going on. Controlling your characters is definitely not bad or difficult, but I did have some issues in contrast to some other Mario games. One of my biggest problems was using the “dash” move. I feel like there is too big of a window for the dash move to start working and feel like it should be more instantaneous. Although I understand the reasoning for not doing it this way, it does make some sections kind of awkward; for example, when you are on a very small platform trying to make a big jump to another platform…there isn’t a lot of room to run on the platform, so you will often come up short on some of your jumps. This is especially true when trying to reach the the top of the flagpole without Peach or the cat suit. Although it can be managed and will take some practice on your part, some of these scenarios are very hit-and-miss, so if you fail, you will either have to do the entire level over again, or just a small part of the level again, which is kind of annoying.

Despite those problems though, I wouldn’t say the game is really that difficult or challenging. Although, the further you get into the game, the difficulty will certainly ramp up, and to be honest, some of the later levels can pose a bit of a challenge. Most of it though comes from the added goals of collecting all of the green stars and stamps, or getting to a certain point in the level with a particular power-up. However, the levels are quite short and there really is no penalty or disadvantage to losing all of your lives, so it’s the kind of challenge that you can attempt constantly with no cost to failing. It does feel rewarding though when you finally collect all the green stars or beat a level that took you over 10 or 20 tries to get right, and that is something I can really appreciate from this game.

When you beat the main game, you can be assured that your quest will not end there, because there are at least 3 more full-length worlds you will need to complete for the postgame. The main game features six worlds and two finale worlds. Afterwards, you have the 3 bonus worlds and a world that features the three most challenging levels of the game. The bonus worlds feature the toughest levels in the game, and a large majority of those leves are revisitations of older stages with a new feature or greater challenge, like doing the level on a shorter time limit or having platforms and spike traps moving at a much faster speed. You need to be ready for these challenges because they are quite literally the toughest parts of the game. These levels actually reminded me of Super Mario Bros.: The Lost Levels, where in some cases, the hardest levels were repeats of earlier levels with stricter contraints and tougher obstacles to overcome. To unlock the pennultimate world, you need to collect everything you are able to get at that point in the game, so you better have started collecting all the green stars, stamps, and flags. There are only three levels in this world, but they are quite literally the hardest challenges that the game has to offer and is well worth the amount of collecting you need to do to make it to this point. I should also mention that when you get to a certain point in the bonus world, you will also unlock a fifth character you choose in addition to your four heroes. This character has come from “galaxies” away to leave their footprint on the platforming world and has unique attributes like the other four characters.

If you want to be able to tell people that you’ve completed everything that Super Mario 3D World has to offer, you better get ready to play your heart out and collect everything like mad, because there is a lot to do if you want to complete the game in full. In addition to beating every level, collecting every green star and stamp, and touching the top of the flagpole of every level, you need to simply complete every level with all 5 characters. If you don’t have people to play with, this feat can take up to five full-length playthroughs of the entire game, which is kind of a pain. Now, if you have others you can play with, this can easily be done by using multiple characters at once because completing a stage with four players will count each character that each person is playing as for completing that stage, meaing you will only have to complete 2 playthroughs. A simple way to do this is to basically play the whole game with 4 people, and then come back later as the single person, play as the character that wasn’t used, and collect everything that wasn’t gotten in the multiplayer playthrough. Another reassuring point is that once you have collected all of the green stars, stamps and flags, you don’t need to worry about getting them again, so you can easily just zoom through the stages without having to worry about any of that extra stuff.

The final thing I will be taking a look at is the game’s presentation. For the most part, there’s not a lot that needs to be said about this game; itt’s another good quality Mario game. The environments look colorful and nice and are fun to explore. The music is great and catchy. The gameplay is easy enough for anybody to pick up and play without difficulty, yet still encourages them to want to get better to take on the later challenges of the game. Plus, with all of the collectables and five different characters to experience, it offers a lot of gameplay time and replayability to boot. I wouldn’t say it’s the greatest Mario game, and probably not the greatest 3D iteration of the series, but you get a good bang for your buck and a very memorable experience. The only things that hold back this game from getting a perfect score are minor control issues and the fact that a large number of levels/worlds feature miniscule repeat levels when I would have much rather seen unique and original content. In a way, this almost made the game seem a little unfinished, but that’s not to say the game is unpolished either. For what it offers; Super Mario 3D World is quite literally “the cat’s meow” when it comes to Wii U platforming games.

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New Super Mario Bros. U

New Super Mario Bros. U

Game: New Super Mario Bros. U
Start Date: March 11th, 2014
Runtime: 6 hours
Videos: 18

It’s time for another party day at Peach’s Castle, but once again, before the group can even taste the delicious cake in the oven, Bowser attacks and takes over Peach’s Castle, tossing our heroes to the other side of the world. It’s a whole new world for our heroes to explore and this time the adventure will feature all new power-ups and game mechanics. I hope you guys are ready to fly through the newest installment of the New Super Mario Bros. series!

Figuring out what my next project was going to be was kind of difficult. I wanted to cover a game that was more modernized, yet recognizable, and I didn’t have very many choices. I ended up staring at my Nintendo Wii U system for awhile before I realized that the system hadn’t gotten much play time from me, despite having a very good launch game. I put two and two together and decided to cover my very first Nintendo Wii U game (in both inside and outside of LP projects), New Super Mario Bros. U!

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Mario Party Advance

Mario Party Advance

Game: Mario Party Advance
Start Date: March 2nd, 2014
Runtime: 6 hours
Videos: 16

Mario Party had been a clear success on consoles, but after awhile, the developers at Hudsonsoft wanted to take the series and move it on to the Game Boy Advance, which had been a huge financial success at the time. The results were quite…different, to say the least. Anyway, Shroom City has been attacked by Bowser and he has taken all of the world’s minigames and “gaddgets.” It’s up to Mario and his three closest friends to help solve the troubles of Shroom City.

With all of the console Mario Parties being completed at this point, I knew that at some time I would need to take a trip to the handheld games, and after almost a year of no Mario Party action on the channel, I decided to give Mario Party Advance a try. Although it’s very different from the traditional Mario Party formula, even moreso than Mario Party 9, it does have its own charm and I wanted to share it with you guys.

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Mario Kart 64

Mario Kart 64

Game: Mario Kart 64
Start Date: February 1st, 2014
Runtime: 2:09 hours
Videos: 8

Mario and his friends sure love to have a good race, and after the success of Super Mario Kart on the SNES, Nintendo was happy to keep the engines going on their next console. Mario Kart 64 brought some new and really innovative tracks and reworked a classic arcade racer into a multiplayer fun-fest. I hope you guys are ready to race, because lakitu is about to wave that checkered flag.

Although Super Mario Kart was my entrance into the Mario Kart series, I feel like this title is what completely sealed myself into loving it. Because of this, how could I not do it? Now if you will excuse me, I think Princess Peach just threw a red shell at me and now I need to knock her off the Wario Stadium jump.

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Super Mario Kart

Super Mario Kart

Game: Super Mario Kart
Start Date: August 24th, 2013
Runtime: 2:41 hours
Videos: 10

What happens when you take a racing game and fill it with all kinds of Mario characters and items? You get a recipe for absolute chaos! The Mario Kart series is known for being one of the most addictive Mario spin-offs you can ever find and this is a statement that was still true even for its first installment.

As much as I love the Mario Party series, I was running out of Mario Party games to play on my channel. As a result, I decided to go to another spin-off to get my fix. Mario Kart is a series I’ve been playing since my youth, even being the owner of the very first Mario Kart game which I played religiously with my father. Although I can’t promise any narrow-margin victories like we’ve seen in Mario Party, this race does get extremely intense!

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