Tag Archives: Sony

Crash Bandicoot

Crash Bandicoot

Game: Crash Bandicoot (N. Sane Trilogy)
Start Date: July 10th, 2018
End Date: August 4th, 2018
Videos: 9

When Sony first came out with the Sony Playstation, they knew they needed a character along the same lines as Mario & Sonic to get the console going with a face their consumers could recognize. Enter Crash Bandicoot, a crazy and fuzzy creature who likes to spin his enemies to oblivion, collect lots of wumpa fruit, and provide general craziness as he goes through the world around him, trying not to die in this incredibly dangerous world. Two evil doctors have also kidnapped Crash’s girlfriend Tawna and he must also rescue from a fate worse than…whatever the hell those evil doctors are trying to accomplish.

Crash Bandicoot was a series I wanted to start this year on my channel, but I wanted to do the N. Sane Trilogy version which has much greater leniency and less difficulty than it’s original version on the Playstation. However, when this year came to be, I was unsure if the games would ever make it off of the PS4, so I did Ratchet & Clank instead. Then, after watching a Nintendo Direct and seeing that the collection was coming to Switch, I knew this was going to be one of my immediate summer projects!


Ratchet & Clank

Ratchet & Clank

Game: Ratchet & Clank
Start Date: February 20th, 2018
End Date: May 9th, 2018
Videos: 27

Nintendo has always had the Mario series, but alongside the Platforming King came a number of other heroes who have had their own time in the platforming spotlight. Sony and the Playstation definitely started out with Crash Bandicoot, but when the Playstation 2 came a plethora of other heroes to play; from Jak and Daxter, Sly Cooper, and another incredibly epic duo in the form of Ratchet and Clank. One is a lombax, the last remaining creature of his species who happens to be a really handy mechanic, while the other is a tiny robot who has come to the solar system with a message and a mission; to stop the evil Chairman Drek from causing harm to the galaxy. These two will now team up and try to stop Drek once and for all.

I first discovered this game through my friends at CrystalStarStudio when we decided to pick this game for one of our upcoming projects. I immediately fell in love with the game because I am so incredibly fond of platformers, especially platformers that have great characters, a great sense of humor, and of course, great and fun gameplay. Although the Ratchet games focus more on action and blowing stuff up with a variety of weapons and other tools, I’d say the platforming is still very much relevant, and was a very easy sell to me with all of that taken into consideration. Anyway, I knew I couldn’t just stick with Nintendo for the rest of my time on Youtube, so I decided to do some branching out this year to the Sony front. Because I haven’t gotten familiar enough with Jak and Daxter or Sly Cooper yet, and there is one small thing holding me back from Crash Bandicoot, it was only natural to pick Ratchet for my next non-Nintendo romp.


SlimKirby Reviews: Crash Bandicoot

SlimKirby Reviews: Crash Bandicoot

Hello everybody, SlimKirby here!

I am here today to present to you guys, for a change, a website article! It’s been awhile (not counting the Simpsons Retrospectives) since I’ve actually done some writing like this and this is something I would like to start getting into the habit of doing as I continue to complete games on my very huge backlog. Essentially, I’m going to be talking about a game I’ve recently beaten/completed, give my impressions of the different aspects of the game, talk about a few of my experiences, and just in general sum up how I felt about the overall experience.

Crash Box

Today; I’m going to talk about the Sony Playstation classic; Crash Bandicoot. This is a game I’ve been aware of since it initially came out for the Playstation all of those years ago. Although, I never personally owned a Playstation console, but rather it was my next-door neighbors that did. Because of this, I only got to play these games when I went over to their house, which honestly, wasn’t very often. It was during these visits that I got my first taste of Crash Bandicoot, and later, Crash Bandicoot 2. I remember the games being 3D platformers, but not in the same sense as Super Mario 64 and Banjo Kazooie, two other games I was more familiar with (because I actually owned them). They were 3D in the sense that the models were in 3D, and in most of the stages you could move in any direction, but the levels themselves were more structured like Sonic the Hedgehog and Super Mario Bros. Instead of going left to right though, a majority of Crash’s levels involved you moving forwards and backwards. This is why this series was generally known as the “Sonic’s Ass,” game, because your eyes were generally more focused on the behind of the character you were controlling. I found the Crash games very interesting and entertaining, for what little time I got to play them, but unfortunately, it wouldn’t be until 2017 (this very year) until I got to own my very first Crash platformer.

I got a Playstation 2 for Christmas when it first came out, and although Crash Bandicoot was on my radar, I was definitely interested in other games first. Final Fantasy VII was the first game I really “HAD” to own, and it was around this time that I got obsessed with Dynasty Warriors as well, so once I got too far down those rabbit holes, I kind of started forgetting about Crash. I did manage to pick up the game “Crash Bash” for Playstation 1, as it seemed like a party game, a type of genre I was also getting very into at the time, but this game was often considered an irrelevant spin-off to the majesty that was the Crash Bandicoot platformers and the other, better-received spin-off; Crash Team Racing. In the past year however, I managed to go on a bit of a Crash Bandicoot buying spree, picking up Crash Team Racing at Magfest 2016, Crash 2 and 3 at Magfest 2017, and then I found Crash 1 on Amazon for very cheap,which encouraged me to pick up that game as well, fully completing my collection of the original trilogy and generation of Crash Bandicoot.

I was heavily inspired to get these games for a couple of reasons; for one, after I discovered how awesome Ratchet and Clank was, it got me interested in a majority of the Sony platformer games, and naturally Crash Bandicoot was on that list as well. Second, after watching playthroughs of the Let’s Play channel, Super Gaming Bros., it got me intrigued to try the games for myself. And third, like I said before, even though it was brief, I did have a little bit of a history with these games and I think it’s important to own the games that you had some sort of connection with. I’m sure a lot of you guys are probably asking me why I bought all of the old games as opposed to buying the newly-released “Crash Bandicoot: N. Sane Trilogy,” which is basically a remade version of all three games for the price of one retail game. Well, I didn’t buy that for the sole reason that I do not own a Playstation 4 to play that game, so this was the only way I could experience them. I also do not have a PS3, so I could not buy the digital versions on Playstation Network either. Because of this, I was definitely playing the harder, more archaic version of Crash Bandicoot 1, but, I was still able to make it through the game, and I feel pretty good about it, so it doesn’t really make me feel bad or make the accomplishment feel any less meaningful. So now that I’ve gotten through all the set-up; let’s actually start talking about the game in question. I’m only going to be looking at Crash Bandicoot 1 here, but over time, I will probably play through the other two games as well and will more than likely be giving my impressions on them too, but let’s do only one game at a time here.

Crash 1 is often noted for being a pretty standard game to beat, but an absolute nightmare to 100%. And let me tell you, after playing through this game 100%, I can definitely understand why. The game itself is not very long. Most of the stages can be completed in approximately 5-10 minutes on an initial playthrough (and that’s best case scenario), and if you just try to speed through the levels without doing the whole “collect-a-thon” thing, assuming you don’t run into many roadblocks, I’d say you could compare a standard level of Crash to be about the length of a Super Mario World level. And with only 26 stages in the game, you could probably beat the entire game in a sitting or two. However, like I said, that’s assuming you don’t try to 100% the game. In every stage, there are a number of boxes. These boxes can contain wumpa fruit that you can collect to earn more extra lives, defense masks to give you more protection against enemies or obstacles, or tokens that can earn you access to a secret bonus level. If you want to get 100% in Crash Bandicoot 1, you have to break every single box in every single level. Now, that might not sound too hard at first, but Crash 1 had a very annoying tendency where once you reached a checkpoint in the stage, if you died at any point after that, any boxes you got to that point would be forfeit, meaning you would have to exit the level and start from the very beginning of the stage all over again. So you had to completely clear the level on that run without dying, and let me tell you, for some of the levels that exist in this game…that is easier said than done.

And to make some matters a little more annoying, some stages you couldn’t completely clear until you 100% completed another stage, and there is not really any indication of when that is, unless you make it to a certain part of that stage and see an illusionary gem platform. Meaning, if you had tried doing that stage 100% to that point, you’d realize that you had wasted your time trying to get through the stage without dying when you couldn’t even get the specific gem for that level yet. I’d say this is a very minor complaint though, as I personally just used a gamefaqs guide that told me when I could and could not have completed a level, so when I got to a level I didn’t have to worry about yet, I just breezed through it on my own pace and came back when I could actually do something. Honestly, I’d recommend for anyone starting out on this game, just try to get through the game first and not worry about the 100% conditions until later. Yeah, you may have to play through a lot of levels again, but it’s better to know what to expect in a stage before trying to deal with everything on a blind run through.

My first session of the game was pretty successful. I was able to get a couple of the clear gems without too much trouble and spent most of my time just trying to get used to the controls and the general platforming of Crash Bandicoot. Let me tell you, if you have played any other platforming game, or heck, any other Crash game for that matter, it will take some adjusting to this particular game’s mechanics. One of the most important things you should get a feel for is how Crash jumps, because precision and timing is a big part of this game’s difficulty. Learn the distance of Crash’s jumps, and then learn how to make shorter jumps and to take notice of Crash’s shadow when he is about to land. Once you get a feel for that, I feel like a lot of the game will go a lot smoother. In my following few sessions, I didn’t really make a lot of progress. I got into the habit of pretty much being able to get only 2 or 3 clear gems per sitting, but honestly, patience is another big part of this game as well, and as long as I was making progress, I feel like that is all that mattered in the long run. It wasn’t until session number five or six where I really started to go beast mode on the game. I had gotten the gem for two of the longest and most difficult levels (Slippery Climb and Sunset Vista) and that put me in a mindset of feeling like I had complete control over Crash when moving and jumping, and used those skills to give me enough confidence in what stages I had remaining. In fact, I was capable of 100%ing The Lab and Lights Out on my first attempts (after just normally beating them previously), and those stages are considered to be pretty annoying, just due to their normal gimmicks. I went from having a little over half of the gems (26 overall) to having all of them in that final session.

I did have some trouble with the final two stages I had to get the gems for though (Boulder Dash and Fumbling in the Dark). These two stages really tested my patience and pretty much feature my two biggest problems of the game itself. For one, even though it can be overcome by practicing and adjusting, the directional controls of Crash 1 are just very inferior to other platforming games of the time. They aren’t a big deal in most levels, where you are either in a 2D plane or 3D sections where you don’t have to move diagonally much, but in the level Boulder Dash, for example, you have to outrun a giant boulder that’s following you, forcing you to make split-second button inputs to avoid obstacles that immediately come on screen that you have no way of knowing exist unless you play the stage numerous times beforehand. In some cases, you need to move diagonally, to make the most of your movements so that the boulder doesn’t have time to catch up with you, but you have to be pretty close to perfect, which is really hard to do with a d-pad. If you aren’t perfect, the boulder is going to catch up with you at the very end and turn you into a Crash pancake. Even if it seems like you’ll be fine after a small flub-up, the farther you make it into the stage, you’ll realize that it wasn’t enough and are then forced to start the entire stage over again because “No dying allowed in Crash 1!” I had so much trouble with this level because of this quirk, and spent an hour just trying to get the gem, when in reality, it’s a very short one-minute level that shouldn’t have taken me that long. Fumbling in the Dark however, is just a very hard level that can screw you over just on the notion of getting a bad enemy or obstacle pattern. The level itself is shrouded in darkness and you have to use masks to light the way as you make it through the level. However, if you take too long and don’t make it to the next mask, your current mask will dim out and you won’t be unable to see the path in front of you, which will have enemies, obstacles, and the most threatening, bottomless pits that you can’t see at all. It’s just a very unforgiving level when it comes to the clear gem and creates artificial difficulty on a level that was already difficult to begin with.

Later Crash games remove the “no dying” gimmick, or at the very least, don’t make it as much of a hindrance. In those games, whenever you reach a checkpoint, all of your box-breaking progress gets saved, meaning you don’t have to restart if you die. There are some instances where you do, if the level contains a “no-death route” for example, but it’s not in every level, and just in general, I think it’s a much better way to handle this system. Unfortunately, because they didn’t do that for the first game, I do think the game suffers from that design quirk and can be a very unfriendly aspect of this game for anyone looking to 100% complete it. The biggest draw of the N. Sane Trilogy’s version of Crash 1 is that this is fixed to a very large degree, meaning you don’t have to worry about this annoyance anymore if you are playing that version (and if you do, it’s only for the six colored gems). However, people who don’t own PS4s, like me, will unfortunately have to play the original and go above and beyond if we want to 100% complete this game.

Perhaps the most disappointing thing about a 100% playthrough though is the fact that the difference in ending that you get is…kind of disappointing. If anything, the non-100% ending is better and is actually the canonical ending when moving on to the next Crash game. In other words, for the type of challenge that this offers the player, it can lead to the gamer feeling somewhat unrewarded with their efforts. With that being said though, there was definitely a huge feeling of satisfaction when I did complete the game and got the final gem. And knowing that I did it on the inferior and more difficult version of the game, made the victory even sweeter, so this decision didn’t bother me as much as it probably should have. I can understand other people feeling kind of annoyed with this fact though.

In conclusion, I think the game itself is good and it was a lot of fun for me to finally play through it 100%. Would I do it again? For the eventual Let’s Play, yes, but until I have a way to play the N. Sane Trilogy, I don’t see myself going back to this game for a casual playthrough anytime soon. The design quirks are a bit too iffy for my tastes and when you consider that the following installments fixed all of this game’s problems, they’re probably the more accessible and superior games of the franchise, and I look forward to making my way through them very soon!

Thanks for reading everybody, I will see you guys next time for whatever game I decide to finish and talk about next!



SlimKirby Goes to PAX-Land!

SlimKirby Goes to PAX-Land!

Hello everybody, SlimKirby here, and it has been awhile since I’ve given you guys a proper update from my front. I really wanted and tried to give more updates, but there was just so much going on and I don’t really know where to begin! Thankfully though, only one aspect of this past month will be important to you guys, and that is the part I will be talking about in this post; PAX East 2014!

No Stranger to PAX

For those who have been following my channel for awhile, you guys should know that this wasn’t the first time I attended PAX East. I went to the convention back in 2012, and while I did have some good times, there was also some personal trauma that accompanied that trip. I’m not going to get into all of the details of what went down, but safe to say, I did make some mistakes that ended up ruining the trip for me. Because of that, and some valuable hindsight I received from a person who is very close to me, I didn’t even attend PAX East 2013. It was a personal decision I made and stand by, and because I didn’t go for that trip, I was able to save my resources for two trips to Europe in the same year; two trips that ended up being way more worth it. In 2014 though, I felt a lot more comfortable attending the convention, especially since I was attending event with my girlfriend and two very close friends of mine, and as a result, I was en route to Boston before I knew it!

The Dorkly Four

There was another big happening amongst the gleeful chaos that was PAX East. This was also the first time, in ten years, that FiyahKitteh (my girlfriend) was going to be visiting the United States. She lives in Germany and is not able to afford very many trips across the pond that is the Atlantic Ocean, which is a shame because a large majority of her friends live over here in the USA, so this was a very special trip for her as well. Not to mention, this was also her first American gaming convention, so I was very interested in seeing/hearing her thoughts and impressions. Alongside us, we also were attending the convention with Youtube users PowerToMario and ThePastaKing, both veterans of the Crystal Star Studio cooperative channel that I collaborated on for a few years. We had discussed this arrangement for months prior to the convention, had a very organized schedule of what we would do during the weekend (including what panels to attend and where we would eat our meals), and were even staying in the same hotel room. Also, as a group of four, we are all really close and have gone through many hardships together, often helping each other out during the course of those hardships. Safe to say, we were all looking forward to meeting and spending time with each other, and by the end of the weekend, I can safely say that we all got closer.

Underwhelming Chaos at the Convention Center

For months leading up to the convention, people were saying that this particular PAX East was going to be the biggest and busiest event so far, and my god, in terms of people, they were not kidding in the slightest. The show floor was packed and the League of Legends section alone had people stacked on top of each other like totem poles. Back in 2012 when I went, there was still a massive crowd of people, but at least I felt like I could actually move around without being pushed around by the people behind me. It also didn’t help that a lot of the stuff that I really wanted to see wasn’t present in the slightest bit, or if it was, not to the extent that I was hoping. This is why I say that the convention was chaotic, yet underwhelming at the same time. It was just a mess of people and booths and there just wasn’t a lot for me to personally enjoy. Because of this, kitteh and I actually left the convention center pretty early on Friday because I just wasn’t feeling it…in fact, it quite literally made me feel ill. The fact we had to walk (although it was more like rushing) to the convention center didn’t make it any easier either.

Saturday of Satisfaction

Saturday went a lot better than what Friday did. Friday just felt like chaos in every way, shape and form, and on Friday, the group and I at least had a general plan for what we were going to do and what we wanted to see. It also really helped to see Tommy (PowerToMario) in his cosplay (Apollo from Smite) all day because that guy really knows how to have a good time when he is in the zone, and he was seriously in that zone the entire time he was dressed up as Apollo. There were also a bunch of other really awesome moments that happened on this day, but I’ll get into them in the future sections of this article.

About the Panels

So not only was there an expo floor that had various booths featuring the latest creations from popular gaming developers and indie developers alike, but there were also panel discussions that were held in the various conference theaters throughout the convention center during the weekend. I will go ahead and say right now that I didn’t attend any of the huge panels like the RoosterTeeth panel or the “Thrown Controllers” event hosted by TheRunawayGuys. I actually attended panels that were more important and relevant to me and the type of work I do on Youtube. For example, the first panel I attended was called “Why No One Will Game With You,” a panel discussing the difficulty in finding gaming partners and groups for multiplayer games. This topic really spoke to my group and I because we are all really interested in the MOBA Smite and we’ve all had problems in finding people to play with so we could have a fully functional team that can cooperate and work together. I also attended a panel with kitteh about podcasting. We had done podcasts and discussions before, but not very frequently, and we have been interested in doing more stuff in that realm. The panel was very helpful in giving us information about what we should aim for and try to do when it came to making our podcasts a regular thing. We also attended a panel about pitching a gaming story to game developer. Although this was not necessarily in my realm of work, this was something Nima (ThePastaKing) was interested in watching and kitteh and I were actually more interested in watching another panel that was going on at the same time, but since it filled up before we could get inside, we decided to go with Nima instead, since the topic was kind of interesting. It was a good replacement though and was definitely not a waste of time, even in the slightest bit. Overall, the panels we attended were actually really informative and fun to listen to and can be a good way to relax after the unavoidable pain your feet will experience as you walk around for hours.

Meeting New People and Seeing Old Friends

Another big highlight of the weekend was getting acquainted with new people and becoming reacquainted with old friends. I had shared a room with Tommy when we attended PAX East 2012 and have spent several months with kitteh when I visisted her in Europe, so there were no surprises when it came to those two. However, this was the first time I met Nima though and meeting him was quite the thrill for me. He is honestly a really great person to be around and can be the life of the party when he is in that comfort zone, and he must have been really comfortable because for the life of me, I couldn’t stop laughing and having fun when he was around. We had played some games together during the event and he was always fun to play and compete with. He is definitely a guy I would love to spend more time with. Although I spent the majority of my time with those three, I did run into some faces from my past, including Natalie (MadameToadstool), Allison (Littlefu68), Autumn (GaiaCrusher9), Scott (scottman895), and Eric (ShadowMarioXLI). It was really cool seeing them all again and talking to them for a bit, as it had been awhile since I last had contact with them. I even briefly got to talk to Bethany (MadameWario), but it was quite literally for only a minute when we were leaving the airport on our return-trip home. It’s always a shame when people start disappearing from your life due to the different directions you will undoubtedly take, but it’s cool to see and talk to them again, even if it is for just a moment. As for other new people, I finally got to meet Kyle (Odinspack33), Alicia (Xenonia11), and Jamsie (Skinl3y19), but these meetings were so brief that it was almost kind of sad that I didn’t get to spend more time with them, especially Kyle and Skinley because they are people I would really like to work with and collaborate with on a regular basis on Youtube. Here is to hoping we will be able to hang out more during other conventions!

Making Days

One very important detail I left out of the Saturday adventure was a particular booth I got to visit. Frogdice, the creators of “Dungeon of Elements,” a game I have been showcasing on my channel every now and then, had a booth on display on the show floor. Because of this, I was determined to meet with them and see if they had anything cool in the works. I had been in discussion with Frogdice before, in fact, one of the reasons why I decided to show off Dungeon of Elements was because I was in a casual discussion with the president of the company after he told me that his daughter was a fan of my channel. After a bit of talk, he told me was an indie developer and was working on promoting his company’s game. After taking a look at it, I was honored to showcase it on my channel. At PAX, I got to meet him and his wife (who was the vice-president of the company) and give them one of my “merch-packs” to give to their daughter. I also stuck around and got to take a look at their newest game, Reign Maker, which looked pretty awesome. I’ll have to cover it on my channel someday, in some fashion. I also got to meet some other fans of mine who were looking forward to meeting me at the convention. I really only got to meet two people in this fashion, as I wasn’t there very long on Friday and Saturday I was all over the place. I hope you guys enjoyed the “merch-packs” though! =)

SlimKirby: The Cosplay

This was also my first attempt at “cosplaying,” but I’ll go ahead and say that my efforts were pretty casual as a first timer and there was nothing incredibly complicated about what I was going for. You see, the original plan was for me to go as a companion to accompany kitteh’s “Tenth Doctor” cosplay that she was wearing on Saturday. As a result, I didn’t exactly have to wear anything super complicated because the companions always wear very casual clothing. However, I got a pair of blue suspenders over Christmas to help with my pants falling down (after losing over 100 pounds over the last year, my pants are suddenly too big me XD), and whenever I wear a red or green shirt alongside these suspenders, people always tell me that I look like the Mario Bros. I took this opportunity to cosplay as Super Mario on Friday, but with a slight twist. Because I needed a red cap of some kind, and because “SlimKirby” wears a red cap as well, I did a double cosplay of both Mario and SlimKirby as I brought a pair of sunglasses too. To be honest though, the cosplaying didn’t do very much for me and almost seemed like more effort than it was worth. It could have been because my cosplays were very minimal in execution, but even then, I was pretty uncomfortable in extremely casual wear and would have much rather wore something else. On the flip side though, Tommy’s Apollo cosplay was completely badass, and I still have very heartwarming thoughts of kitteh’s “FiyahKitteh” cosplay that she wore on Friday. I have to say…that FiyahKitteh is one beautiful gal, especially when she is dressed up! =3

Overall Thoughts: The True PAX Experience

Now that I’ve covered a lot of of the small things that went on during my PAX adventure, how did I feel with the trip overall? Overall, I had an amazing time, but honestly, very few of the best moments could really be attributed to the convention itself. I honestly had more fun hanging out with my group of friends than actually attending the convention. In fact, the convention actually kind of took away from the experience because we were separated from our group for a large percentage of the time, and getting prepared for the convention and traveling to the convention ate up a lot of unnecessary time as well, especially on Friday (although Friday was a really weird day as it was). However, I think that is what ultimately makes the conventions as fun and as hyped as they are. It gives groups of friends a chance to meet-up and hang out at a place where they can embrace their inner-video game passions. The conventions aren’t really even that necessary as you can honestly schedule a cooperative trip amongst a group of friends whenever you want, wherever you want, but with the way these conventions are set-up, particularly for people like me, kitteh, Tommy, Nima, and the others, this is a perfect opportunity to meet up with everyone, do some networking at the convention itself with other gamers, and have everything going on at pretty much one place.

There were some really great moments at the convention though, don’t get me wrong; watching Tommy walk around like a rockstar in his Apollo cosplay. Meeting the president and vice-president of Frogdice was another moment that I’ll remember forever. Spending some quality time with kitteh at the top of the skybridge, looking down at the convention and watching life and time pass us by was also a really sweet, cool and memorable moment. And then, meeting some friends of mine from the past was also extremely awesome, being able to catch up with those who I have not talked to for what felt like ages! I can’t say that the convention did “nothing” for the trip, but there were definitely moments that stood out a little more for me.

The parts of this weekend that really stood out for me though were spending time with kitteh, Tommy and Nima; exploring the Boston area, playing video games in our awesome Jr. Executive hotel room, eating some really excellent food, and having some really awesome talks and laughs along the way. That’s the stuff that really stood out for me and were the things that made this weekend as awesome as it was. And you know, I think that is the beauty of the PAX conventions….by themselves, they don’t really do a whole lot, but the people you meet and you go with, that is what stands out the most. In other words, if you plan to go to a convention all by yourself and have no plans to meet up with anybody, I think it’s going to be really hard to enjoy yourself. I’m sure there might be a few people who will disagree, but at least for me, that is what it feels like.

What would I do for next PAX? Well, I would try to schedule a little extra time for me and my friends, maybe even an extra day or two that we can use just to enjoy ourselves and have a little more fun. As for the actual convention itself….I’d do a lot more street passing on my 3DS. Seriously, every year they give you more and more puzzle panels and more street pass games…it’ll take me forever to complete those at this rate. X_X

But seriously, I look forward to what future PAX conventions (and maybe just gaming conventions in general) will bring. But until then, this is SlimKirby, signing out!


If you would like to take a look at another PAX East 2014 perspective, you can check out FiyahKitteh’s summary of her trip and her favorite moments of the trip!


Hello Everybody, SlimKirby Here!

Hello Everybody, SlimKirby Here!

Welcome to slimkirby.net!

This was the secret project I was working on, as mentioned in the Christmas 2013 update, and has been a long endeavor in its creation. I wanted to have a website, not just in dedication to my Youtube channel, but also to host other projects I’ve been working on (and want to work on in the future) and to just bring you guys as much content and information as I can.

Gaming is and has always been a big thing for me; professionally, recreationally, socially, and in many other ways. Now that I have a platform to voice and share my passion (in the establishment of my Youtube channel), it’s time to go big, and in a very big way. This is why this website has been born!

Every week, I will be posting one or two articles on this site. These articles can range from opinionated standpoints on how I feel about specific topics (on the gaming front of course), a review on a game I’ve played (or have been playing), or even a look forward on what’s happening on my Youtube channel (or a look back on something else). This site will also feature an archive of all of my Youtube projects (past and present), a section where you guys can submit fan-art and/or questions, or see what is coming up and/or information about events I will be participating in.

To find out what each section is about, click on the tabs above this post and let the magic of “slimkirby.net” fill you with all kinds of fuzziness! I hope you all enjoy, my fellow star warriors!


NOTE: Some of the sections may seem “emptier” than others. This new website is, quite literally, a “NEW” website, so many of the sections will be flushed out over time. I’m going to try and fill this up with as much content as possible during the site’s first month of being up and running, so there will be more updates than usual.