Tag Archives: Rareware

Banjo-Kazooie: Grunty’s Revenge

Banjo-Kazooie: Grunty's Revenge

Game: Banjo-Kazooie: Grunty’s Revenge
Start Date: May 29th, 2017
End Date: June 15th, 2017
Videos: 8

The dynamic duo has returned, but this is definitely not the latest adventure the classic bear and bird team-up has had. In between their two N64 outings, Gruntilda and her minions were up to no good, even when Grunty was buried under a massive boulder. And now, before the events of Tooie unfold, the colorful cast returns for another mini-adventure on the GBA handheld. It’s the least Rareware could do, you know, considering the next console installment wasn’t going to be on any Nintendo system.

I wanted to do something short before getting into the marathon that will end up being Advance Wars: Dual Strike, and when I was looking through my pile of short projects to do, this was one that caught my eye. It had been awhile since I did Tooie, and who knows when I was going to get my hands on *sigh* Nuts & Bolts. This was a game I found enjoyable, albeit, not as enjoyable as the amazing games that preceded it. Still though, I think it’s worth checking out!

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Diddy Kong Racing

Diddy Kong Racing

Game: Diddy Kong Racing
Start Date: February 10th, 2015
Videos: 15

Diddy Kong was one of Rareware’s finest creations and on the Nintendo 64, he featured in a pretty sweet racing game that was pretty darn close to topping the Mario Kart giant that had become the king of racing games at the time. It’s time to collect some bananas and balloons and memorize those silver coin locations, because it is Diddy Kong Racing time.

Diddy Kong Racing was a game I had in mind for awhile at this point, but I didn’t want this game to be looked at as another weekend racing project, seeing how I had just completed Mario Kart: Super Circuit a few weeks prior. I held off a small bit, but at a certain point, my nostalgia just couldn’t handle it anymore as I drove back into this gem of a racing game.

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Banjo-Tooie

Banjo-Tooie

Game: Banjo Tooie
Start Date: March 10th, 2014
Runtime: 13 hours
Videos: 39

Gruntilda the Witch had met with a very unfortunate end after the events of Banjo-Kazooie, being trapped under a boulder in the ground. However, after two years of being trapped under Banjo and Kaoozie’s victory, Grunty breaks free and is out for revenge, and will do everything necessary to make sure she wins again! Banjo and Kazooie will have to extend to greater heights to beat the witch this time, learning new moves, exploring new areas, and possibly splitting up to achieve greater success.

I really enjoyed the Banjo-Kazooie playthrough from last year and was very much looking forward to starting this LP as soon as possible. It wasn’t until 2014 that I could get this going, but whenever you start a playthrough of a really good Rareware game, expect to hit the ground running and taking it all the way to the end!

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Banjo-Kazooie

Banjo-Kazooie

Game: Banjo-Kazooie
Start Date: April 8th, 2013
Runtime: 7 hours
Videos: 22

When people think Nintendo 64 platforming, they think of Mario, and they think of Rareware. Not only did Rare have Donkey Kong 64 and Conker’s Bad Fur Day, but they also had another legendary series that also started on the Nintendo 64; the Banjo series. Banjo’s sister Tooty has been kidnapped by an evil witch and it’s now up to Banjo and his partner Kazooie to rescue her on this magical and classic adventure.

Banjo-Kazooie is a game that has always been very close to my heart, coming out in what I define as a golden age for gaming. It’s also a game where I feel, despite Super Mario 64’s best and amazing efforts, showed that Rareware was the king of making amazing platformers, even more amazing than the red-capped plumber. I was really excited to do this playthrough for you guys and was a project I felt embodied the best of my channel in 2013.

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Donkey Kong Country 3: Dixie’s Double Trouble

Donkey Kong Country 3: Dixie's Double Trouble

Game: Donkey Kong Country 3: Dixie’s Double Trouble
Start Date: June 5th, 2012
Runtime: 5 hours
Videos: 15

If capturing Donkey Kong wasn’t enough, it seems like Diddy Kong has also gone missing, which means that it is Dixie’s turn to figure out what the heck is going on in the world of Donkey Kong Country. This time she is joined up by her cousin Kiddy Kong who has some unique abilities of his own (although for the most part, he is just a copy of Donkey Kong). The duo will have to search places like Kremwood Forest, Mekanos, and Razor Ridge to find their friends!

To close off this SNES trilogy, I bring you DKC3! Although it’s not my favorite of the trilogy, I still have very fond memories of playing this game with my friends, and like the two installments that came before it, it’s filled to the brim with excellent platforming gameplay, some very intriguing puzzle elements, and the general monkey madness that ensues from any game with the Donkey Kong label.

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Donkey Kong Country 2: Diddy’s Kong Quest

Donkey Kong Country 2: Diddy's Kong Quest

Game: Donkey Kong Country 2: Diddy’s Kong Quest
Start Date: May 10th, 2011
Runtime: 4 hours
Videos: 14

Donkey Kong has been captured by the vicious Captain K. Rool (any relation to King K. Rool? I have no idea, but I like to think they are the same person), and Diddy Kong is now the monkey in the spotlight, this time joined by his new partner and girlfriend, Dixie Kong! This dynamic duo will now test their limits in this all new quest of monkey madness, and pirate-themed scenarios!

Like I established the previous year, I wanted to cover the entire Donkey Kong Country series, and at this point, the critically acclaimed sequel was next on the list. This game is definitely my favorite of the trilogy (although I do love all 3), so I was quite amped to take this one to the end!

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Donkey Kong 64

Donkey Kong 64

Game: Donkey Kong 64
Start Date: September 13th, 2010
Runtime: 14 hours
Videos: 56

Nearing the end of the N64’s life-span, Rareware was often asked when Donkey Kong Country was going to make its glorious reappearance. Although the series never made a true comeback until the Nintendo Wii, this was Rare’s answer for the Nintendo 64. King K. Rool is back and once to make another run at DK’s Banana Hoard, also capturing some of his friends as well. This does not please the big ape, as he ventures forth to rescue his friends and reclaim his stash!

This was the sixth “replay” project I did on my channel, as I had done some videos for the game at a prior date, but due to the bad (camcorder) quality of the project, I decided to redo the project with a modern spin. The videos for the old project are still available for viewing on my channel, but there is no longer a playlist associated with that version.

Donkey Kong 64 was the first “true” Let’s Play I did on my channel, but the 2010 version of me wasn’t completely satisfied with the results of that project, so I decided to go for a reboot of the game and do it more justice. I feel like my attempts were more than just satisfactory, as my replay of the game turned out to be one of my biggest and best projects yet, alongside The Simpsons: Hit and Run.

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Donkey Kong Country

Donkey Kong Country

Game: Donkey Kong Country
Start Date: May 16th, 2010
Runtime: 2:17 hours
Videos: 13

The rivalry of Mario and Donkey Kong was a classic match-up, but until this game came along, Mario was the only one who really made a name for himself in the platforming genre. Now it’s Donkey Kong’s turn, and when a giant reptile King steals his banana hoard, the big ape, and his chimpy companion Diddy Kong, will go on an amazing adventure to retrieve his lost bananas.

Originally, this project was the result of a three-person collaboration between MegaFreak400, ShadowMarioXLI, and myself, where each of us would cover one game of the Donkey Kong Country series. Little did they know, this was my master plan to start covering the entire Donkey Kong Country franchise, and what better way to cover it than to start with the first game. Although I generally prefer the Mario series, the DKC trilogy is no doubt a masterpiece of its time, being a true symbol of what Rareware has the capability to produce in the gaming department.

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