Tag Archives: Platforming

Sonic CD

Sonic CD

Game: Sonic CD
Start Date: April 5th, 2016
Videos: 5

Sonic Boom! Sonic Boom! Sonic Boom! It’s time to save the world from disaster! Not long after the creation of Sonic the Hedgehog 1, two different teams went off to work on two Sonic games. The first team worked on Sonic the Hedgehog 2, which was already a pretty solid investment. The second team worked on this game, Sonic CD for the Sega CD. While this game was still essentially a Sonic game at heart, it had some pretty interesting twists and some unique mechanics on its own. Because the Sega CD was such a novelty and rare system though, most people didn’t get to play it until it started getting released on modern systems via collection discs or on online platforms like Steam. I think it’s great they decided to do this so this gem from Sega’s history wouldn’t be forgotten.

At the end of Sonic 3D Blast, I mentioned that there was one more Sonic game I wanted to cover before making my trip to the 3D Sonic Realm, and that was this game. The only problem though is that I hadn’t played this game yet and wouldn’t play it until this year when I finally felt it was time. I had a good time playing it my first few practice files and thought it made a pretty good playthrough as well.

Share

Donkey Kong Country: Tropical Freeze

Donkey Kong Country: Tropical Freeze

Game: Donkey Kong Country: Tropical Freeze
Start Date: January 19th, 2016
Videos: 23

Although there are some who are very, very faithful to the original Donkey Kong Country trilogy on the SNES, there was still a huge positive response for Donkey Kong Country Returns when it released on the Wii a few years prior. With the Wii U in swing, Retro Studios decided to release a follow-up titled Donkey Kong Country: Tropical Freeze. While essentially being the same formula used in Returns, Retro made use of the Wii U’s HD graphical capabilities to make a game with some pretty interesting instances of level-design. It also introduced some new monkeys into the Returns formula, along with swimming, and a new type of enemy who wants to turn all opposition frozen solid.

People were disappointed that I didn’t do Tropical Freeze in 2014 or 2015, as I was in the middle of doing a Donkey Kong Country game every year since 2010, and Tropical Freeze was technically out by 2014. However, I didn’t own it yet until 2015, and by then, I hadn’t played a whole lot of it. I knew 2016 would be a good year for it though, especially smack dab in the harsh winter months where for the last two years we’ve been bombarded by snowfall. Although that is not necessarily the case for Indiana this year, other places have been getting hit pretty hard. Anyway, not much else to say here….going through Tropical Freeze, 100%ing the game and getting all the puzzle pieces. Time trials or Hard Mode will not be a concern of mine, and although I will try to get figurines, I will not be grinding for them if I don’t get them all.

Share

Sonic 3D Blast

Sonic 3D Blast

Game: Sonic 3D Blast
Start Date: May 5th, 2015
Videos: 7

Sonic has rescued a lot of small animals, including Flickies, the cute little bird-like creatures that hop around. In this game though, Dr. Robotnik is harnassing the power of the Flickies for his robotic monstrosities, and Sonic is arriving on the scene just in time to rescue them. We must save Flicky Island!

Truth be told, I’m looking forward for the day when I can move on to the 3D Sonic Adventure games, but before I get to that point, there are some games I feel like I need to cover first. Sonic 3D Blast is one of those games, a game that I feel is rather unappreciated from the Sonic fanbase. Maybe not along the same lines as Sonic 2006 or even Sonic Boom (although let’s face it, it takes a lot of bad decisions to make games of that quality), and sure, maybe it’s not as solid as the original trilogy, but I do think there is some fun to be had with this title.

Share

Mega Man 5

Mega Man 5

Game: Mega Man 5
Start Date: October 17th, 2014
Runtime: 1 hour, 46 minutes
Videos: 5

Dr. Light has been kidnapped, but the lead suspect is none other than….Proto Man? How can Mega Man’s brother be responsible for this new fiendish plot?

This was the final project of the Mega Man marathon before I returned to the projects I was working on beforehand. I decided to take on MM6 at a later date. As glad as I was that the hiatus was over, I had a lot of fun with this mini marathon.

Share

Mega Man 4

Mega Man 4

Game: Mega Man 4
Start Date: October 12th, 2014
Runtime: 1 hour, 56 minutes
Videos: 6

Dr. Cossack, a new scientist in town, wants to challenge Mega Man for some reason. Mega Man must now face against this new rival in a new land.

I don’t have a lot to say here that wasn’t already said in the first three Mega Man projects. My computer still wasn’t ready and I needed to keep going with the marathon to provide content for you guys.

Share

Mega Man

Mega Man

Game: Mega Man
Start Date: September 30th, 2014
Runtime: 1 hour, 4 minutes
Videos: 3

In the year 200x, Dr. Wily, a great scientist turned evil, stole some powerful robots of fellow scientist Dr. Light and turned them evil to fulfill his evil desires. Dr. Light responds by converting his lab assistant Rock Man into Mega Man, and sends him to fight for everlasting peace.

So around the end of September, I ran into the horrible misfortune of my computer, once again, crashing on me, preventing me from once again continuing with my current projects. Also around this time, I had played through all of the original Mega Man games on NES, so I decided to take this time to play through some more of the games!

Share

SlimKirby Reviews: Yoshi’s New Island

SlimKirby Reviews: Yoshi's New Island

Yoshi’s Island on the SNES is one of my all-time favorite Mario games, SNES games, and video games as a whole. I played that game to death when I was younger and was super adament about getting through the game and finding all of the hidden collectables. Throughout the years, Nintendo has tried releasing a variety of different Yoshi games to build upon the success of Yoshi’s Island. While I do like most of these attempts, I don’t think any of them have been able to reach half of the enjoyment that I’ve had with the original. I always thought Yoshi’s Story was a little underwhelming and Yoshi’s Island DS just came up short of my expectations. However, in the last year, Nintendo announced that they were trying the Yoshi’s Island formula yet again in a new title, Yoshi’s New Island, an obvious attempt at capitalizing on the “New” formula that Mario has been using in his most recent 2D installments. However, despite the repetition and oversaturation of the New Super Mario Bros. series, they have still been some pretty high quality games, so I was curious to see how this game stacked up.

The story begins right after the ending of the first Yoshi’s Island game. It recalls the events from Yoshi’s Island and sets up the story at the doorstep of Mario and Luigi’s parents. However, when the parents take a look at their newborn children, they realize that there has been some mistake and that the babies do not belong to them; throwing all evidence of these two iconic brothers having parents out the window. The stork has made a mix-up and must now deliver the children to their actual parents. On the way, Kamek attacks once again, stealing Baby Luigi as Baby Mario falls down to a new place called Egg Island. Egg Island is also populated by Yoshis, so once again, the Yoshis must now take Baby Mario to Kamek and Baby Bowser’s castle, which also happens to be on the very same island.

If you played the original Yoshi’s Island on the SNES, this game will be very familiar to you. In fact, it works on the same exact engine. You work your way through every level in the game until you reach the end. Each level has its own gimmick or feature, and throughout the levels, you can challenge yourself to obtain all of the hidden items and collectables you can get. Whenever you get hit by an enemy or an obstacle of some kind (one that can’t one-hit kill you), Baby Mario will fly off of Yoshi’s back in a bubble and you must get him back before a timer reaches “0” (your star count). If you fail to get him back, or die through some other means, the screen will fade to black and you must start the stage over from the beginning or the last middle ring you touched. Midway through each world, you will have a battle with Kamek, which will usually consist of you bonking him with an egg, or using the battle arena to your advantage. At the very end of each world, Kamek will use his power to turn a small creature into a boss creature. Although it changes the formula, I do like this change for being something a little different, even though you would think that the Kamek battles will be tougher because he is kind of the main bad guy. In terms of difficulty though, it works, because the big bosses are generally a lot more difficult.

Although it is unrequired to beat the game, like Yoshi’s Island, you can also try and collect every red coin and flower in all of the stages, along with beating a stage with 30 stars as well. You will find that the challenge is actually made a lot easier this time though. In the original game, along with Yoshi’s Island DS, you had to collect all of these items in one go of the stage in order to record a perfect 100% score for that level, and when I said all of the items, I meant all of them. In Yoshi’s New Island, you have a bit of a buffer where you only need to collect a complete set of each collectable in order for it to count. So for example, if you accidentally get hit at the end of the stage and end up with only 29 stars, but you did collect all the red coins and flowers; if you finish the stage, you don’t have to collect the red coins and flowers again, just the stars. I think this makes the challenge a bit more fair for people who may struggle with these tasks and I do not have a problem with it. However, I do have a problem with the way you have to locate some of these items, because some of the locations are kind of ridiculous and random. Sometimes, in order to trigger a red coin or flower to appear, you have to step on specific locations of the stage. For example, in one stage you have to run under a mushroom for a group of coins to appear on top of the very same mushroom. Now, in most cases, some of these locations are pretty obvious and you will be able to spot out the spots pretty easily. However, there were some stages where I had to play through multiple times before I found everything, and in the cases of red coins, this means I had to recollect every coin on every attempt afterwards. This is why I recommend trying to beat the stage slowly at first, checking all locations and just exploring the level in general. That way, even if you have to redo the stage for stars, you can pretty much run through the entire stage without stopping for anything except the stars themselves, and most of the levels aren’t too long anyway. Also, whenever you restart from a middle ring, your stars will always go back to 10, not what you had when you made it there. This means if you die during a level and you want to complete the star run, you are better off just starting the stage over, which is why I almost recommend you just focus on red coins and flowers first.

I wouldn’t say the game itself is really that hard though. There are definitely some trouble spots, but I think they are all very fair challenges and the difficulty is consistent, or at the very least, not all over the place. I also appreciated the challenges of the secret levels (from getting all stars, red coins and flowers in an entire world) , but I will say now that some of the challenges could cause some frustration. If you thought “Poochy Ain’t Stupid” was a hard level, “See Poochy Run!” will make you want to hate the little doggy forever. And “Snow Go Mountain,” takes bullet bill jumping to an extreme where you start to wonder if Nintendo is trying to team up with Mario ROM hackers. It’s like I said though, the difficulty of just getting through the game is fair and and has a nice, linear progression, but the randomness of getting 100% on every level is what I think will cause gamers to get a little annoyed at doing a full (100%) playthrough. Also, remember the Super Guide from every single Nintendo modern platformer since New Super Mario Bros. Wii? It’s back, but this time in the form of Yoshi wings, that will allow you to hover through a level at your own leisure and comfort. As usual though, if you want the full experience of the game, you cannot use this feature at all unless you go back to that level and beat it the normal way, because you will not be able to fight the true final boss until then.

As I said before, not much has changed in the world’s of Yoshi’s Island, and while I think that is good for players who didn’t want a drastic gameplay change, players who expect an entirely new game will be a bit disappointed. Let me explain; Yoshi’s New Island is not a port or remake of Yoshi’s Island by any stretch of the imagination, but there are times that you will feel like you are playing one. A lot of the levels from Yoshi’s New Island are very similar, or at the very least, use extremely similar level themes from the original Yoshi’s Island. In fact, when I was going through World 3 of New Island, I found an extremely close parallel from each level that linked to a level of World 3 from the SNES game. “The Cave of Harry Hedgehog” is now called “Harry Hedgehog Labyrinth,” “Don’t Fear the Spear” features lots of spear guys like in “Jungle Rhythm,” and “Slime Drop Drama” really reminded me a lot of Prince Froggy’s Fort.” Now, like I said, the levels aren’t carbon copies or anything, but it really felt like this game took a lot of inspiration from the original…almost a bit too much. Almost to the point where it seems they just took the original game, updated the graphics, and just changed the rooms in every level. Does that make the game bad? No it doesn’t, but it doesn’t make the game very unique or interesting either, and if anything, I was a little disappointed that they played it so safe.

One of the biggest new features of the game are the huge eggs Yoshi can use in a few of the different levels. Whenever Yoshi encounters a huge shy guy, he can swallow the beast to create a huge egg that will allow him to launch throughout the room and collect goodies, being able to destroy boulders that would otherwise be indestructible. While this does seem egg-citing, pardon my pun, it is so under-used and undeveloped. That is literally the only use you have for the giant eggs and you can’t even take them out of the room or level you get them in. They are just a one-time gimmick that you may or may not use to get through a room, and that is very disappointing to me. There are also giant metallic eggs that pretty much have the same purpose, with the small addition that they will also allow you to sink and walk underwater. Again, you only use them in only a few levels, so they don’t really add a lot to the game. The only other addition I can think of is the revamping of the Yoshi transformations. The transformations are now limited to a single room that you enter via a transformation portal. Many of these transformations are completely optional with the exception of getting 100% on the level. The twist with these transformations is that they are all controlled by the 3DS’s gyro controls. Now, while I am not a big fan of being forced to use gyro controls in games, at least in this case, they are manageable and not a big part of the game itself. In fact, there is no penalty if you screw up the section, because if you run out of time, you have the option to try again with no penalty. Aside from that though, these are the only “NEW” things you will find in Yoshi’s New Island, and I think that is a bit of a letdown.

Another thing that was a huge letdown for me was the music. When I was kid, I absolutely adored the music for Yoshi’s Island. It was catchy, memorable, and the kind of music that you just didn’t mind if it repeated. In this game, a lot of the tracks that are featured in the game are remixes…remixes done with a kazoo-like instrument in the background. Before I got the game, I had heard rumors of the game’s horrific soundtrack, but I wanted to give the game the benefit of the doubt and at least see the kind of style they were going for. The moment I heard the “Ending Stage” theme, I swear, I don’t think I ever turned the volume bar back up again for the entire duration of the playthrough. That may seem a bit harsh, but it just murders the original arrangements of the songs, and not in a good way. Whether they were going for a specific style or not, it just didn’t fit the mood for Yoshi’s Island and that for me was something that kind of irritated me. As far as the graphical presentation, I don’t feel like it was butchered by any means, but it just didn’t excite me as much as the original, which was very vibrant and colorful. I think they were going for a more realistic, but still cartoonish, envirionment, and while I don’t think it’s necessarily a bad thing, it just didn’t have the same affect on me as the original did.

As far as the controls are concerned, I do feel like the game was able to capitalize on having very fluid motion and full control of Yoshi and Baby Mario. There was rarely a situation where I felt like a certain jump or movement was impossible, and I felt like Yoshi’s flutter-jump was actually the best it has ever been. There were times where I was able to make a jump that should have been impossible, but thanks to my creativity and using the environment around me, I never felt like I was screwed and I had the confidence to at least try something to save myself, and that is something I think is missing from platforming games.

As far as the entire game is concerned, it’s not a very long adventure and you should be able to complete it in a few hours, a time that may double if you decide to go for 100% in every level. However, getting 100% doesn’t feel as worth it as it was in the original game, and I think that’s a problem. It may just be the nostalgia talking, but I really don’t feel like I accomplished much in New Island by going for 100% completion…probably because getting 100% felt more like a chore I could easily just knock out in 3 very minimalistic playthroughs of the same level, as opposed to SNES Island where I was challenged to do everything in one go. I also may be a bit spoiled by achievements and unlockables that exist in other games, but I feel like the game could have at least given something to show for all of my hard work or something I could come back to and say that I was proud that I beat this game. A lot of people were also really turned off when it came to the game’s final boss and the game’s ending sequence. I’m not going to try and spoil very much, but I will say the final boss was not very exciting and the ending…well, let’s just say the ending didn’t exactly stir up any waves in Mario franchise…not that anyone should be surprised.

All in all, I wouldn’t say that Yoshi’s New Island is a bad game. It still caught my attention enough to finish the game completely and was a pretty solid platformer in general. However, if you played the original Yoshi’s Island, or even Yoshi’s Island DS, keep your expectations low because this game doesn’t do enough to break itself away from the mold that Yoshi games have already established. That’s why I was a bit more excited for Yarn Yoshi (or Yoshi’s Wooly World) because even though the yarn-gameplay was already used in Kirby’s Epic Yarn, at least the gameplay will be different for Yoshi standards. I did want to give this game a shot though after being a fond lover of the original game and although I was disappointed in some aspects, I wasn’t completely disappointed.

Share

SlimKirby Reviews: Super Mario 3D World

SlimKirby Reviews: Super Mario 3D World

Hello everybody, SlimKirby here, and welcome to my website’s very first game review!

Today I will be taking a look at Mario’s latest adventure in the platforming realm, Super Mario 3D World. The game came out at the tail-end of last year and was first introduced not long before at E3 2013. When the game was first shown, I was excited because I was a big fan of Super Mario 3D Land on the 3DS and I was happy to see the formula being continued. It was also interesting to see the implementation of a brand-new and highly-unique power-up in the form of Cat Mario. Combine all of those elements with multiplayer that has made the New Super Mario Bros. series famous, and you have a very nice package.

Now, this game has actually been out for a few months now, but I finally got a chance to play it at the start of this month for my 24-hour Mario stream. Although my first experience was kind of weird, due to the effects of playing nonstop video games for almost 24-hours, for the rest of the week, I got to sit down and enjoy the game the way the game was meant to be enjoyed. I consider myself a very big Mario gamer, so I was really interested in seeing how this game would stack up to the rest. Remember, everything being said in this review is based off of my own personal opinions and experiences, and there is a very big spoiler warning in regards to some of the content I will be discussing. These are things you should keep in mind before reading on.

The story is a typical Mario plot that you’ve come to expect with any Mario game; the only thing worth noting is that this is one of the few games where Princess Peach does not get kidnapped. While watching fireworks outside of Peach’s Castle, our heroes meet the princess of the Sprixie Kingdom. She informs them that Bowser has kidnapped her people, but before she can give any details, the koopa king snatches her as well and takes her captive in her own kingdom, which has also been taken over by Bowser. Mario, Luigi, Toad, and Peach follow Bowser and must now rescue all of the kidnapped sprixies and save the kingdom once and for all.

Super Mario 3D World is a platforming game through and through. You make your way through various worlds consisting of multiple levels that you must navigate through and grab the flagpole at the very end of each stage. Unlike the 2D platforming we’ve come to know from Super Mario Bros. and Super Mario World though, this game focuses on using 3D linear maps much like in Super Mario Galaxy 2 and Super Mario 3D Land. Mario will not be going alone in this adventure though. The full cast of playable characters from Super Mario Bros. 2 has returned and you are now able to use them at your leisure.

Much like in Super Mario Bros. 2, each character has their unique advantages and disadvantages to their gameplay. Mario is the all-around average character that we all know him as; he can jump and far and is pretty quick on his feet, but he doesn’t excel in any one attribute. Luigi can jump the highest and even has a small bit of floatiness to his jump, but aside from that, his jumps don’t get very much distance, he is kind of slow, and his traction is actually pretty bad. Princess Peach is the slowest character around and doesn’t jump incredibly high either, but with her dress, she can float in the air and keep the same altitude for a short period of time. Because of this, she is actually in my opinion the easiest character to use in a lot of the most difficult platforming stages. Toad is not a great jumper at all, but what he lacks in jumping, he makes for in pure speed. In a jump-heavy game like this one, you would think Toad would be the hardest character to use, but you would be surprised to see how beneficial that speed of his can be. Despite their differences though, I wouldn’t say that any character is that much better than the other. There are some situations where some characters would be more beneficial than others, but you never feel like it’s an impossibility with any character…at least when you are just playing straight through the game. During my first playthrough, I just selected a random character for every level and let that character be the only one I used. Then if I had to go back through and unlock something, I would use a different one, just to get a little variety.

The levels in this game are very well-designed and feature classic Mario obstacles, enemies and platforming elements. You feel like you are playing a Mario game when you go through this adventure, but there are plenty of new experiences and implementations that make this experience fresh and unique. It does have a lot of similarities to other games of the franchise, but with the new power-ups and challenges, it doesn’t feel entirely repetitious either. Going through the levels to complete them is just one of the few challenges you will be offered in this game. Throughout the levels, there are also a variety of collectables to find and obtain that will unlock bonus features and awards during the game. Most levels will feature 3 green stars (replacing the star coins from the New Super Mario Bros. series) and a stamp to collect. Some of these objects can be found by just being observant and paying attention to how certain structures of a level are set up. If there is a platform that appears off the beaten path, chances are there is a green star or stamp in that location. Sometimes you may need a power-up to find what you are looking for as well. In fact, a vast majority of the green stars and stamps can be found by climbing up walls with the cat power-up. Like in Super Mario 3D Land, the challenge of grabbing the top of each flagpole in every level has also returned, but with Princess Peach (who can just float to the top) and the cat power (which will allow you to quite literally climb to the top), this challenge is very easy to master.

As for the power-ups you can collect, a vast majority of the power-ups we’ve seen in other games are here. You have the Fire Flower, the Super Leaf, and the invincibility Starman. The Boomerang Flower from Super Mario 3D Land also returns as well. New to the list though is the the Super Bell which is what allows Mario and his friends to wear the newly-introduced cat suits. While wearing the cat suit, you can directly attack enemies right in front of your face with a deadly scratch attack. You can also dash and run at a much quicker pace and when you jump, you can do a diagonal-dive attack which can also be used as a means for finishing long jumps across a wide chasm. The most useful feature of this new suit though is the ability to grab and climb up walls. This is very helpful for finding hidden goodies throughout the levels in the game and also as a means for recovering from mistimed jumps. As mentioned earlier, there is also no excuse for not grabbing the top of the flagpole with the cat suit because any normal jump onto the flagpole will allow you to quite easily climb to the top. Along with the Super Bell, there is also a cherry power-up that will allow you to duplicate yourself into a clone and control yourself and the clone at the same time. This power-up also stacks up so you can have up to five or six (at least) clones on the field at once. Keep in mind though, every clone is controlled through the same button inputs, so there may be scenarios where a clone may get off sync and die. It doesn’t matter which clone dies though, as whatever clone remains, after the death of the other ones, is the real deal. There are also a few other power-ups that exist, but they are very situational and level-specific, so you will not see them very often.

When playing this game, you can control your characters using the Wii U gamepad, a Wiimote, the Wiimote and Nunchuck, or the classic/pro controllers. I personally like using the Wii U gamepad as it allows, in my opinion, the best control of your characters and has a screen on the controller that allows you to look down and still see everything that is going on. Controlling your characters is definitely not bad or difficult, but I did have some issues in contrast to some other Mario games. One of my biggest problems was using the “dash” move. I feel like there is too big of a window for the dash move to start working and feel like it should be more instantaneous. Although I understand the reasoning for not doing it this way, it does make some sections kind of awkward; for example, when you are on a very small platform trying to make a big jump to another platform…there isn’t a lot of room to run on the platform, so you will often come up short on some of your jumps. This is especially true when trying to reach the the top of the flagpole without Peach or the cat suit. Although it can be managed and will take some practice on your part, some of these scenarios are very hit-and-miss, so if you fail, you will either have to do the entire level over again, or just a small part of the level again, which is kind of annoying.

Despite those problems though, I wouldn’t say the game is really that difficult or challenging. Although, the further you get into the game, the difficulty will certainly ramp up, and to be honest, some of the later levels can pose a bit of a challenge. Most of it though comes from the added goals of collecting all of the green stars and stamps, or getting to a certain point in the level with a particular power-up. However, the levels are quite short and there really is no penalty or disadvantage to losing all of your lives, so it’s the kind of challenge that you can attempt constantly with no cost to failing. It does feel rewarding though when you finally collect all the green stars or beat a level that took you over 10 or 20 tries to get right, and that is something I can really appreciate from this game.

When you beat the main game, you can be assured that your quest will not end there, because there are at least 3 more full-length worlds you will need to complete for the postgame. The main game features six worlds and two finale worlds. Afterwards, you have the 3 bonus worlds and a world that features the three most challenging levels of the game. The bonus worlds feature the toughest levels in the game, and a large majority of those leves are revisitations of older stages with a new feature or greater challenge, like doing the level on a shorter time limit or having platforms and spike traps moving at a much faster speed. You need to be ready for these challenges because they are quite literally the toughest parts of the game. These levels actually reminded me of Super Mario Bros.: The Lost Levels, where in some cases, the hardest levels were repeats of earlier levels with stricter contraints and tougher obstacles to overcome. To unlock the pennultimate world, you need to collect everything you are able to get at that point in the game, so you better have started collecting all the green stars, stamps, and flags. There are only three levels in this world, but they are quite literally the hardest challenges that the game has to offer and is well worth the amount of collecting you need to do to make it to this point. I should also mention that when you get to a certain point in the bonus world, you will also unlock a fifth character you choose in addition to your four heroes. This character has come from “galaxies” away to leave their footprint on the platforming world and has unique attributes like the other four characters.

If you want to be able to tell people that you’ve completed everything that Super Mario 3D World has to offer, you better get ready to play your heart out and collect everything like mad, because there is a lot to do if you want to complete the game in full. In addition to beating every level, collecting every green star and stamp, and touching the top of the flagpole of every level, you need to simply complete every level with all 5 characters. If you don’t have people to play with, this feat can take up to five full-length playthroughs of the entire game, which is kind of a pain. Now, if you have others you can play with, this can easily be done by using multiple characters at once because completing a stage with four players will count each character that each person is playing as for completing that stage, meaing you will only have to complete 2 playthroughs. A simple way to do this is to basically play the whole game with 4 people, and then come back later as the single person, play as the character that wasn’t used, and collect everything that wasn’t gotten in the multiplayer playthrough. Another reassuring point is that once you have collected all of the green stars, stamps and flags, you don’t need to worry about getting them again, so you can easily just zoom through the stages without having to worry about any of that extra stuff.

The final thing I will be taking a look at is the game’s presentation. For the most part, there’s not a lot that needs to be said about this game; itt’s another good quality Mario game. The environments look colorful and nice and are fun to explore. The music is great and catchy. The gameplay is easy enough for anybody to pick up and play without difficulty, yet still encourages them to want to get better to take on the later challenges of the game. Plus, with all of the collectables and five different characters to experience, it offers a lot of gameplay time and replayability to boot. I wouldn’t say it’s the greatest Mario game, and probably not the greatest 3D iteration of the series, but you get a good bang for your buck and a very memorable experience. The only things that hold back this game from getting a perfect score are minor control issues and the fact that a large number of levels/worlds feature miniscule repeat levels when I would have much rather seen unique and original content. In a way, this almost made the game seem a little unfinished, but that’s not to say the game is unpolished either. For what it offers; Super Mario 3D World is quite literally “the cat’s meow” when it comes to Wii U platforming games.

Share

New Super Mario Bros. U

New Super Mario Bros. U

Game: New Super Mario Bros. U
Start Date: March 11th, 2014
Runtime: 6 hours
Videos: 18

It’s time for another party day at Peach’s Castle, but once again, before the group can even taste the delicious cake in the oven, Bowser attacks and takes over Peach’s Castle, tossing our heroes to the other side of the world. It’s a whole new world for our heroes to explore and this time the adventure will feature all new power-ups and game mechanics. I hope you guys are ready to fly through the newest installment of the New Super Mario Bros. series!

Figuring out what my next project was going to be was kind of difficult. I wanted to cover a game that was more modernized, yet recognizable, and I didn’t have very many choices. I ended up staring at my Nintendo Wii U system for awhile before I realized that the system hadn’t gotten much play time from me, despite having a very good launch game. I put two and two together and decided to cover my very first Nintendo Wii U game (in both inside and outside of LP projects), New Super Mario Bros. U!

Share

The Simpsons Game

The Simpsons Game

Game: The Simpsons Game
Start Date: October 9th, 2013
Runtime: 8 hours
Videos: 25

When The Simpsons Movie first became a thing, the arrival of The Simpsons Game was right around with it. Strange things are going around in Springfield as the town figures out that they might be in a video game. What kind of chaos will ensue when the Simpsons world enters the world of the video game greats? It’s a result you have to see to believe.

This was another playthrough that I was really hoping for to have similar results like I had for The Simpsons: Hit and Run. Although it came up short in that department, this playthrough did have a charm of its own, and not just in the novelty of me playing this game for the very first time. The Simpsons universe has always been an entertaining world, and this game was a really good representation of it. Maybe not as much as HIt & Run, but I still give credit where credit is due. Also, because I played the Wii version of the game (which had limited content, compared to other versions of the game), who is to say that we have seen the last of The Simpsons Game?

Share