Tag Archives: Adventure

NES Remix 2

NES Remix 2

Game: NES Remix 2
Start Date: April 28th, 2018
End Date: June 10th, 2018
Videos: 14

There’s not much to say when sequels of games like these come out. Developers liked the formula they came up with, so they decide to make a sequel with some more content and new idea (although, more towards the former in this case). Nintendo has some more NES games to make challenges with and we are going to see what the 2nd collection of this is going to bring out!

I wasn’t quite ready for more Mario Kart or Wario Ware, or god forbid, another Mario Party game, so a return to NES Remix seemed to be on the table this time! We got some great games in this collection and I’m not just saying that because Kirby’s Adventure is a main feature. We also have my favorite NES game of all-time, Super Mario Bros. 3! We have my favorite block-dropping puzzle game of all time, Dr. Mario. And we also have…Wario’s Woods? Interesting…

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Zelda II: The Adventure of Link

Zelda II: The Adventure of Link

Game: Zelda II: The Adventure of Link
Start Date: January 2nd, 2018
End Date: January 26th, 2018
Videos: 9

When a video game gets very successful, it’s only natural for developers to want to create a sequel. It’s also natural for developers to try out new ideas when they make their sequels, including the notion of drastically changing the gameplay and the style of the game in question. The Legend of Zelda is an example of this when they made Zelda II for the NES. Although it had a nice overworld map, puzzle-filled dungeons and various caves to explore throughout the land of Hyrule, Zelda II controlled very differently from its predecessor. In fact, I imagine present-day Zelda fans who didn’t grow up with this title would not be overly fond of this game because of how different and how difficult it is compared to the other games of the franchise. However, it’s still a part of the Zelda lore and is definitely worth a look at.

Before moving on to other Zelda titles, I wanted to get completely caught up with the series (at least up to Majora’s Mask anyway) and fill in any gaps I left hanging beforehand. However, Zelda II wasn’t a game I was overly familiar with. In fact, before this playthrough, I had only completed the game once beforehand and that was a few weeks before the end of 2017. So safe to say, I was going into this title with only a little practice and not a great deal of experience. However, from when I played the game, there were definitely some things I appreciated and liked about the experience, so at the very least, you could say I wasn’t repulsed by the game to the point where I just didn’t want to cover it at all. So I figured it was as good of a time as any to finally mark this off of my Let’s Play list, and here we are!

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Spanky’s Quest

Spanky's Quest

Game: Spanky’s Quest
Start Date: September 6th, 2016
End Date: September 15th, 2016
Videos: 4

Growing up with the SNES meant that I was often in a “renting games” phase with that system, and I have definitely rented some really cool and interesting games through this method. I feel like with renting, you are more inclined to check out a game that you probably wouldn’t just purchase if you saw it at a store, and Spanky’s Quest was definitely a game like that for me. In this game, a monkey named Spanky is trapped in an evil witch’s dungeon of….dangerous fruit enemies…and Spanky has to bounce his way out of dodge and defeat the witch once and for all.

As I said, this was a game I rented a lot as a kid, but I was never able to find the game in stores. Then, after going to a Game Xchange store near where I live, I saw this game in the display case for a mere 10 dollars. Feeling nostalgic, I picked up the game and I’m very glad I did! Because this was going to make for an interesting mini-project to go alongside Ocarina of Time!

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Kirby & The Amazing Mirror

Kirby & The Amazing Mirror

Game: Kirby & The Amazing Mirror
Start Date: March 26th, 2015
Videos: 14

Meta Knight has gone missing in the Mirror World and Kirby has been split into 4 miniature copies. You know what this means? I think it means that it is time for a Kirby Metroidvania game! Let’s explore this world and restore the Magic Mirror back to normal!

I think it’s no surprise that I wanted Pokemon Gold to be my 100th project, but due to the vast number of issues during the previous year, that just wasn’t going to happen, especially while in the process of working on Paper Mario: The Thousand-Year Door. So why not another Kirby game? Sounds good to me!

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SlimKirby Reviews: Yoshi’s New Island

SlimKirby Reviews: Yoshi's New Island

Yoshi’s Island on the SNES is one of my all-time favorite Mario games, SNES games, and video games as a whole. I played that game to death when I was younger and was super adament about getting through the game and finding all of the hidden collectables. Throughout the years, Nintendo has tried releasing a variety of different Yoshi games to build upon the success of Yoshi’s Island. While I do like most of these attempts, I don’t think any of them have been able to reach half of the enjoyment that I’ve had with the original. I always thought Yoshi’s Story was a little underwhelming and Yoshi’s Island DS just came up short of my expectations. However, in the last year, Nintendo announced that they were trying the Yoshi’s Island formula yet again in a new title, Yoshi’s New Island, an obvious attempt at capitalizing on the “New” formula that Mario has been using in his most recent 2D installments. However, despite the repetition and oversaturation of the New Super Mario Bros. series, they have still been some pretty high quality games, so I was curious to see how this game stacked up.

The story begins right after the ending of the first Yoshi’s Island game. It recalls the events from Yoshi’s Island and sets up the story at the doorstep of Mario and Luigi’s parents. However, when the parents take a look at their newborn children, they realize that there has been some mistake and that the babies do not belong to them; throwing all evidence of these two iconic brothers having parents out the window. The stork has made a mix-up and must now deliver the children to their actual parents. On the way, Kamek attacks once again, stealing Baby Luigi as Baby Mario falls down to a new place called Egg Island. Egg Island is also populated by Yoshis, so once again, the Yoshis must now take Baby Mario to Kamek and Baby Bowser’s castle, which also happens to be on the very same island.

If you played the original Yoshi’s Island on the SNES, this game will be very familiar to you. In fact, it works on the same exact engine. You work your way through every level in the game until you reach the end. Each level has its own gimmick or feature, and throughout the levels, you can challenge yourself to obtain all of the hidden items and collectables you can get. Whenever you get hit by an enemy or an obstacle of some kind (one that can’t one-hit kill you), Baby Mario will fly off of Yoshi’s back in a bubble and you must get him back before a timer reaches “0” (your star count). If you fail to get him back, or die through some other means, the screen will fade to black and you must start the stage over from the beginning or the last middle ring you touched. Midway through each world, you will have a battle with Kamek, which will usually consist of you bonking him with an egg, or using the battle arena to your advantage. At the very end of each world, Kamek will use his power to turn a small creature into a boss creature. Although it changes the formula, I do like this change for being something a little different, even though you would think that the Kamek battles will be tougher because he is kind of the main bad guy. In terms of difficulty though, it works, because the big bosses are generally a lot more difficult.

Although it is unrequired to beat the game, like Yoshi’s Island, you can also try and collect every red coin and flower in all of the stages, along with beating a stage with 30 stars as well. You will find that the challenge is actually made a lot easier this time though. In the original game, along with Yoshi’s Island DS, you had to collect all of these items in one go of the stage in order to record a perfect 100% score for that level, and when I said all of the items, I meant all of them. In Yoshi’s New Island, you have a bit of a buffer where you only need to collect a complete set of each collectable in order for it to count. So for example, if you accidentally get hit at the end of the stage and end up with only 29 stars, but you did collect all the red coins and flowers; if you finish the stage, you don’t have to collect the red coins and flowers again, just the stars. I think this makes the challenge a bit more fair for people who may struggle with these tasks and I do not have a problem with it. However, I do have a problem with the way you have to locate some of these items, because some of the locations are kind of ridiculous and random. Sometimes, in order to trigger a red coin or flower to appear, you have to step on specific locations of the stage. For example, in one stage you have to run under a mushroom for a group of coins to appear on top of the very same mushroom. Now, in most cases, some of these locations are pretty obvious and you will be able to spot out the spots pretty easily. However, there were some stages where I had to play through multiple times before I found everything, and in the cases of red coins, this means I had to recollect every coin on every attempt afterwards. This is why I recommend trying to beat the stage slowly at first, checking all locations and just exploring the level in general. That way, even if you have to redo the stage for stars, you can pretty much run through the entire stage without stopping for anything except the stars themselves, and most of the levels aren’t too long anyway. Also, whenever you restart from a middle ring, your stars will always go back to 10, not what you had when you made it there. This means if you die during a level and you want to complete the star run, you are better off just starting the stage over, which is why I almost recommend you just focus on red coins and flowers first.

I wouldn’t say the game itself is really that hard though. There are definitely some trouble spots, but I think they are all very fair challenges and the difficulty is consistent, or at the very least, not all over the place. I also appreciated the challenges of the secret levels (from getting all stars, red coins and flowers in an entire world) , but I will say now that some of the challenges could cause some frustration. If you thought “Poochy Ain’t Stupid” was a hard level, “See Poochy Run!” will make you want to hate the little doggy forever. And “Snow Go Mountain,” takes bullet bill jumping to an extreme where you start to wonder if Nintendo is trying to team up with Mario ROM hackers. It’s like I said though, the difficulty of just getting through the game is fair and and has a nice, linear progression, but the randomness of getting 100% on every level is what I think will cause gamers to get a little annoyed at doing a full (100%) playthrough. Also, remember the Super Guide from every single Nintendo modern platformer since New Super Mario Bros. Wii? It’s back, but this time in the form of Yoshi wings, that will allow you to hover through a level at your own leisure and comfort. As usual though, if you want the full experience of the game, you cannot use this feature at all unless you go back to that level and beat it the normal way, because you will not be able to fight the true final boss until then.

As I said before, not much has changed in the world’s of Yoshi’s Island, and while I think that is good for players who didn’t want a drastic gameplay change, players who expect an entirely new game will be a bit disappointed. Let me explain; Yoshi’s New Island is not a port or remake of Yoshi’s Island by any stretch of the imagination, but there are times that you will feel like you are playing one. A lot of the levels from Yoshi’s New Island are very similar, or at the very least, use extremely similar level themes from the original Yoshi’s Island. In fact, when I was going through World 3 of New Island, I found an extremely close parallel from each level that linked to a level of World 3 from the SNES game. “The Cave of Harry Hedgehog” is now called “Harry Hedgehog Labyrinth,” “Don’t Fear the Spear” features lots of spear guys like in “Jungle Rhythm,” and “Slime Drop Drama” really reminded me a lot of Prince Froggy’s Fort.” Now, like I said, the levels aren’t carbon copies or anything, but it really felt like this game took a lot of inspiration from the original…almost a bit too much. Almost to the point where it seems they just took the original game, updated the graphics, and just changed the rooms in every level. Does that make the game bad? No it doesn’t, but it doesn’t make the game very unique or interesting either, and if anything, I was a little disappointed that they played it so safe.

One of the biggest new features of the game are the huge eggs Yoshi can use in a few of the different levels. Whenever Yoshi encounters a huge shy guy, he can swallow the beast to create a huge egg that will allow him to launch throughout the room and collect goodies, being able to destroy boulders that would otherwise be indestructible. While this does seem egg-citing, pardon my pun, it is so under-used and undeveloped. That is literally the only use you have for the giant eggs and you can’t even take them out of the room or level you get them in. They are just a one-time gimmick that you may or may not use to get through a room, and that is very disappointing to me. There are also giant metallic eggs that pretty much have the same purpose, with the small addition that they will also allow you to sink and walk underwater. Again, you only use them in only a few levels, so they don’t really add a lot to the game. The only other addition I can think of is the revamping of the Yoshi transformations. The transformations are now limited to a single room that you enter via a transformation portal. Many of these transformations are completely optional with the exception of getting 100% on the level. The twist with these transformations is that they are all controlled by the 3DS’s gyro controls. Now, while I am not a big fan of being forced to use gyro controls in games, at least in this case, they are manageable and not a big part of the game itself. In fact, there is no penalty if you screw up the section, because if you run out of time, you have the option to try again with no penalty. Aside from that though, these are the only “NEW” things you will find in Yoshi’s New Island, and I think that is a bit of a letdown.

Another thing that was a huge letdown for me was the music. When I was kid, I absolutely adored the music for Yoshi’s Island. It was catchy, memorable, and the kind of music that you just didn’t mind if it repeated. In this game, a lot of the tracks that are featured in the game are remixes…remixes done with a kazoo-like instrument in the background. Before I got the game, I had heard rumors of the game’s horrific soundtrack, but I wanted to give the game the benefit of the doubt and at least see the kind of style they were going for. The moment I heard the “Ending Stage” theme, I swear, I don’t think I ever turned the volume bar back up again for the entire duration of the playthrough. That may seem a bit harsh, but it just murders the original arrangements of the songs, and not in a good way. Whether they were going for a specific style or not, it just didn’t fit the mood for Yoshi’s Island and that for me was something that kind of irritated me. As far as the graphical presentation, I don’t feel like it was butchered by any means, but it just didn’t excite me as much as the original, which was very vibrant and colorful. I think they were going for a more realistic, but still cartoonish, envirionment, and while I don’t think it’s necessarily a bad thing, it just didn’t have the same affect on me as the original did.

As far as the controls are concerned, I do feel like the game was able to capitalize on having very fluid motion and full control of Yoshi and Baby Mario. There was rarely a situation where I felt like a certain jump or movement was impossible, and I felt like Yoshi’s flutter-jump was actually the best it has ever been. There were times where I was able to make a jump that should have been impossible, but thanks to my creativity and using the environment around me, I never felt like I was screwed and I had the confidence to at least try something to save myself, and that is something I think is missing from platforming games.

As far as the entire game is concerned, it’s not a very long adventure and you should be able to complete it in a few hours, a time that may double if you decide to go for 100% in every level. However, getting 100% doesn’t feel as worth it as it was in the original game, and I think that’s a problem. It may just be the nostalgia talking, but I really don’t feel like I accomplished much in New Island by going for 100% completion…probably because getting 100% felt more like a chore I could easily just knock out in 3 very minimalistic playthroughs of the same level, as opposed to SNES Island where I was challenged to do everything in one go. I also may be a bit spoiled by achievements and unlockables that exist in other games, but I feel like the game could have at least given something to show for all of my hard work or something I could come back to and say that I was proud that I beat this game. A lot of people were also really turned off when it came to the game’s final boss and the game’s ending sequence. I’m not going to try and spoil very much, but I will say the final boss was not very exciting and the ending…well, let’s just say the ending didn’t exactly stir up any waves in Mario franchise…not that anyone should be surprised.

All in all, I wouldn’t say that Yoshi’s New Island is a bad game. It still caught my attention enough to finish the game completely and was a pretty solid platformer in general. However, if you played the original Yoshi’s Island, or even Yoshi’s Island DS, keep your expectations low because this game doesn’t do enough to break itself away from the mold that Yoshi games have already established. That’s why I was a bit more excited for Yarn Yoshi (or Yoshi’s Wooly World) because even though the yarn-gameplay was already used in Kirby’s Epic Yarn, at least the gameplay will be different for Yoshi standards. I did want to give this game a shot though after being a fond lover of the original game and although I was disappointed in some aspects, I wasn’t completely disappointed.

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Darksiders

Darksiders

Game: Darksiders
Start Date: June 16th, 2014
Runtime: 14 hours
Videos: 36

The races of angels, demons, and humans are observed by a group called “The Charred Council,” and whenever these races step out of line, the brotherhood of the Four Horsemen are to intervene. However, when War is summoned early with his brothers nowhere to be found, all eyes are on him for prematurely starting the Apocalypse. War is sure that he was called and now must find out who is, in fact, responsible for the extinction of the human race.

Around this point, I was getting a little burnt out with doing Nintendo projects over and over and over again and wanted to try my hands at doing something a little different. Deciding to do a playthrough of Darksiders was perhaps the biggest departure on my channel thus far and I knew I was taking a big risk by attempting it, but I really, really wanted to give it a shot. I hope you guys enjoy my very first Xbox360 project, and which will probably not be my last.

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New Super Mario Bros. U

New Super Mario Bros. U

Game: New Super Mario Bros. U
Start Date: March 11th, 2014
Runtime: 6 hours
Videos: 18

It’s time for another party day at Peach’s Castle, but once again, before the group can even taste the delicious cake in the oven, Bowser attacks and takes over Peach’s Castle, tossing our heroes to the other side of the world. It’s a whole new world for our heroes to explore and this time the adventure will feature all new power-ups and game mechanics. I hope you guys are ready to fly through the newest installment of the New Super Mario Bros. series!

Figuring out what my next project was going to be was kind of difficult. I wanted to cover a game that was more modernized, yet recognizable, and I didn’t have very many choices. I ended up staring at my Nintendo Wii U system for awhile before I realized that the system hadn’t gotten much play time from me, despite having a very good launch game. I put two and two together and decided to cover my very first Nintendo Wii U game (in both inside and outside of LP projects), New Super Mario Bros. U!

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The Simpsons Game

The Simpsons Game

Game: The Simpsons Game
Start Date: October 9th, 2013
Runtime: 8 hours
Videos: 25

When The Simpsons Movie first became a thing, the arrival of The Simpsons Game was right around with it. Strange things are going around in Springfield as the town figures out that they might be in a video game. What kind of chaos will ensue when the Simpsons world enters the world of the video game greats? It’s a result you have to see to believe.

This was another playthrough that I was really hoping for to have similar results like I had for The Simpsons: Hit and Run. Although it came up short in that department, this playthrough did have a charm of its own, and not just in the novelty of me playing this game for the very first time. The Simpsons universe has always been an entertaining world, and this game was a really good representation of it. Maybe not as much as HIt & Run, but I still give credit where credit is due. Also, because I played the Wii version of the game (which had limited content, compared to other versions of the game), who is to say that we have seen the last of The Simpsons Game?

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The Magical Quest: Starring Mickey Mouse

The Magical Quest: Starring Mickey Mouse

Game: The Magical Quest: Starring Mickey Mouse
Start Date: August 8th, 2013
Runtime: 1:14 hours
Videos: 5

Who would have thought that Capcom, the minds behind Street Fighter and Mega Man, would actually enter the realm of Disney in their video games? Well, truth be told, back in the day, this was Capcom’s bread and butter, making tons of video games based on popular Disney movies and characters. In this game, Pluto has been kidnapped by mighty Emperor Pete and it’s up to Mickey to save his pal, entering a world of danger, magic, and lots of other perilous things.

This was a game that I played very briefly in my youth, being able to rent it from the video store downtown. It was a game that I remembered very well though, so much that I wanted to play it for you guys. It’s been a long time since I have touched this game, but I was more than looking forward to it.

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Donkey Kong Country Returns

Donkey Kong Country Returns

Game: Donkey Kong Country Returns
Start Date: May 19th, 2013
Runtime: 8 hours
Videos: 24

The Donkey Kong Country trilogy has always been widely accepted as one of the SNES’s best staples, but in 2010, game developer Retro Studios, the same mind behind the Metroid Prime series, felt it was time to give this series a comeback. That comeback title is now known as Donkey Kong Country Returns. Although the Kremlings are no longer around, the ancient tribe of the Tikis has started causing trouble around DK Island, using some kind of magic to make the animals do their bidding. However, when they mess with Donkey Kong’s banana stash, they will soon learn that they picked on the wrong ape.

After having the entire SNES trilogy under my belt, I turned my attention to the Wii’s reimagination of the DKC series. Although I wouldn’t say I like it as much as the SNES games, this game was still a really nice attempt at bringing back a classic series and I give Retro Studios a lot of credit where it is due, and for this game, they deserve a lot of credit. Overall, I wouldn’t say this project accomplished all that I hoped it would, but it was still a great playthrough nonetheless and I hope you guys enjoy it too!

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