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Game: Kirby 64: The Crystal Shards
Start Date: June 20th, 2011
Runtime: 3:58 hours
Dark Matter is once again on the loose, and it’s up to Kirby and his friends to make things right and banish the evil sludge back to where it came from. In order to accomplish this, Kirby must travel to several other planets and use some very new and unique powers, including a new mechanic of combining copy abilities!
I was smack dab in the middle of my Radiant Dawn playthrough at the time and wanted to make sure that I had a decent buffer in between the mass quantities of videos I was uploading for the Radiant Dawn project. I turned to Kirby, particularly my 2nd favorite Kirby game, for a bit of assistance, because everybody loves that Kirby guy! I do feel like this playthrough got kind of drowned out by Radiant Dawn, which is a shame because I thought this honestly went pretty well considering.